Current season leaderboards are live meaning that there may be scores and positions that are out of order
Options
Regions can be swapped between NA, EU, and Asia
The current season and all archived season (from 49 and onwards) are available
Jump: used to jump to certain players
Score: finds the first player with at least your desired score
Position: finds the player at that position
League: finds the top-most player in that league
Player: finds the player
Jumping to scores and positions for the current season is a compounding function (hence the loading screen) and is limited to the speed of Wargaming's APIs which is pretty darn slow
Page controls
Flip between pages left and right
33 players are loaded at once
Left control is disabled on the first page and vice versa
Page turning controls are also disabled if the next/previous page hasn't loaded yet
Page numbers can be manually typed in the text field too
This is available both at the top and the bottom of the screen
Players
Shows the position of the player
Shows the player nickname and clan name
"Deleted player ID" us shown when loading a deleted player
A skeleton is shown when the player and clan is loading
Shows the player percentile
Shows reward for the position
This is blank when there is no reward
This column isn't available for archived seasons
Shows the score
A skeleton is shown when loading
Click on a row to highlight it
Using a jump button also highlights a row
/credits: thanks who helped made this project
Changes
Error messages that user face are now even more simplified
Increased username and clan autocomplete size limits to 25
Added capability for per-page accent theming
Example: the ratings page is red while the session tracker is blue
Simplified welcome message for SKLLD clan server
Technical Changes
Isolated tankopedia info
Implemented corsproxy.io for non-timeout tolerant endpoints
Latest archived season number is now data driven
Ratings archives are now public
This eliminates the need of octokit
Ratings leaderboard archiver is now error tolerant
Fetch attempts are made every 1000ms
Blitz errors are now managed better freeing up the queue faster