Blitzkrieg 1.16.1
Armor sandbox gains 25% rendering speed and 40% memory efficiency with added accuracy and features.
Features
- Multiple layers of spaced armors are now calculated properly by the visual armor highlighting
- Added opaque mode to view armor highlighting without any transparency
- Added breakdown on layers of armor penetrated
- Penetration of each layer is shown represented by a color and an index
- Green: penetration
- Red: blocked
- Yellow: ricochet
- This also shows layers encountered after a ricochet
Fixes
- Accuracy now doesn't drop the further the shot is placed from the origin
- HE shells no longer loose penetration like how HEAT shells do when traveling between layers of armor
- Persistent settings are now merged in the correct order making them truly persistent now
- Enhanced armor and calibrated shells are now properly synced from the get go
Technical Changes
- Spaced armor and external module scenes have been merged
- They now use additive blending
- Colors are now normalized by the penetration value instead of maximum armor plate thickness
- Shell normalization now doesn't violate arccosine's domain