Churchill Mk. VI

172mmPrimary0mm
115mmSpaced0mm
External
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145mm
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Shooter:

Churchill Mk. VI

Nation
ukU.K.
Class
Heavy
TierVI
TypePremium
Purchase price
3500gold
Restoration price
1,400,000CREDITS
Sale price
700,000CREDITS
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Regular
DPM
2105
4 / 29
Shell reload
4.56
2 / 29
Penetration
145
27 / 29
At 250m
140
Distance
m
Damage
160
25 / 29
Module damage
100
29 / 29
Caliber
75
29 / 29
Normalization
5
Ricochet
70
Angle25°
Normalization
Effective angle20°
Armor106%
Shell velocity
785
15 / 29
Shell range
720
1 / 29
Shell capacity
84
10 / 29
Aim time
2.08
5 / 29
Dispersion at 100m
Dispersion still
0.326
2 / 29
Moving
+0.167
1 / 29
Hull traversing
+0.167
1 / 29
Turret traversing
+0.086
2 / 29
Shooting
+3.720
3 / 29
Gun damaged
x 2.0
1 / 29
Gun flexibility
Depression
6.0
21 / 29
Elevation
12.0
26 / 29

Maneuverability

Speed
Speed forwards
20
26 / 29
Backwards
12
4 / 29
Engine power
462
26 / 29
Weight
39.7
1 / 29
Terrain coefficients
Terrain coefficient hard
91
9 / 29
Medium
77
4 / 29
Soft
56
5 / 29
Raw terrain coefficients
Raw terrain coefficient hard
1.10
9 / 29
Medium
1.30
4 / 29
Soft
1.80
5 / 29
Power to weight ratio
Power to weight ratio hard
10.6
18 / 29
Medium
8.9
18 / 29
Soft
6.5
13 / 29
Turret traverse speed
24.3
20 / 29
Hull traverse speed
Hull traverse hard
29.2
24 / 29
Medium
24.7
24 / 29
Soft
17.9
18 / 29
Effective53.5°/s
Hull
Turret

Survivability

Health
1200
3 / 29
Fire chance
20
13 / 29
View range
269
1 / 29
269m
Camo
0%
Camouflage
Camouflage still
16.24
7 / 29
Moving
6.69
11 / 29
Still
4.01
4 / 29
Moving
1.65
9 / 29
Caught on fire
3.20
12 / 29
Width
1.63
4 / 29
Height
3.13
14 / 29
Length
6.51
11 / 29
Volume
33.29
10 / 29

Crew training

Crew count
5
1 / 29
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124

Game mode abilities

Mad Games
Toxic StareToxic Stare
Damage ReflectorDamage Reflector
Uprising
Play DeadPlay Dead
Gravitizing
Play DeadPlay Dead