Nightmare

135mmPrimary0mm
90mmSpaced0mm
External
Edit
104mm
Pays
otherNation hybride
Classe
Chasseur de char
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
Compare against

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare against

Firepower

Gun type
Standard
DPM
1558
9 / 12
Dégâts
280
1 / 12
Module damage
150
1 / 12
Penetration
104
12 / 12
Reload
10.79
12 / 12
0.000.00
Explosion radius
0
Caliber
105
1 / 12
Angle70°
Normalization
Effective angle70°
Armor292%
Explosive shells don't ricochet
Shell velocity
376
12 / 12
Shell range
720
1 / 12
Shell capacity
36
12 / 12
Aim time
2.37
12 / 12
Dispersion at 100m
Still
0.454
12 / 12
Moving
+0.112
1 / 12
Hull traversing
+0.112
2 / 12
Turret traversing
+0.103
10 / 12
Shooting
+3.720
6 / 12
Gun damaged
x2.0
1 / 12
Gun flexibility
Depression
7.0
4 / 12
Elevation
20.0
5 / 12
Azimuth left
11.0
7 / 10
Azimuth right
11.0
7 / 10
Max20°
Min-7°
Pitch
Yaw

Maneuverability

Speed
Forwards
48
5 / 12
Backwards
16
4 / 12
Engine power
361
8 / 12
Weight
20.6
5 / 12
Terrain coefficients
Hard
111
2 / 12
Moyen
92
4 / 12
Soft
70
2 / 12
Raw terrain coefficients
Hard
0.90
2 / 12
Moyen
1.09
4 / 12
Soft
1.42
2 / 12
Power to weight ratio
Hard
19.5
3 / 12
Moyen
16.1
3 / 12
Soft
12.4
3 / 12
Turret traverse speed
47.9
1 / 12
Hull traverse speed
Hard
54.2
6 / 12
Moyen
44.8
5 / 12
Soft
34.3
3 / 12
Effective102.1°/s

Survivability

Health
570
8 / 12
Fire chance
20
5 / 12
View range
253
3 / 12
253m
Camo
0%
Camouflage
Still
53.00
1 / 12
Moving
8.32
11 / 12
Still
15.74
4 / 12
Moving
2.47
11 / 12
Caught on fire
30.53
2 / 12
Width
2.16
7 / 12
Height
3.38
11 / 12
Length
5.31
6 / 12
Volume
38.74
9 / 12

Crew training

Crew count
4
4 / 12
Commander
103
Gunner
113
Driver
113
Loader
113
Radioman
108

Game mode abilities

Mad Games
Coordinateur de combatCoordinateur de combat
AccélérateurAccélérateur
Résurrection
Trace de sangTrace de sang
Apesanteur
PropulseurPropulseur
Gravitation
Trace de sangTrace de sang

Review videos