Nightmare

135mmPrimary0mm
90mmSpaced0mm
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104mm
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Nightmare

Pays
otherNation hybride
Classe
Chasseur de char
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
Compare against

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare against

Firepower

Gun type
Standard
DPM
1558
9 / 11
Shell reload
10.79
11 / 11
Penetration
104
11 / 11
At 250m
104
Distance
m
Dégâts
280
1 / 11
Module damage
150
1 / 11
Explosion radius
Caliber
105
1 / 11
Angle70°
Normalization
Effective angle70°
Armor292%
Explosive shells don't ricochet
Shell velocity
376
11 / 11
Shell range
720
1 / 11
Shell capacity
36
11 / 11
Aim time
2.37
11 / 11
Dispersion at 100m
Still
0.454
11 / 11
Moving
+0.112
1 / 11
Hull traversing
+0.112
2 / 11
Turret traversing
+0.103
10 / 11
Shooting
+3.720
6 / 11
Gun damaged
x 2.0
1 / 11
Gun flexibility
Depression
7.0
4 / 11
Elevation
20.0
5 / 11
Azimuth left
11.0
7 / 9
Azimuth right
11.0
7 / 9

Maneuverability

Speed
Forwards
48
5 / 11
Backwards
16
4 / 11
Engine power
361
7 / 11
Weight
20.6
5 / 11
Terrain coefficients
Hard
105
2 / 11
Moyen
87
4 / 11
Soft
67
2 / 11
Raw terrain coefficients
Hard
0.95
2 / 11
Moyen
1.15
4 / 11
Soft
1.50
2 / 11
Power to weight ratio
Hard
18.5
3 / 11
Moyen
15.2
3 / 11
Soft
11.7
3 / 11
Turret traverse speed
47.9
1 / 11
Hull traverse speed
Hard
51.3
6 / 11
Moyen
42.3
5 / 11
Soft
32.5
3 / 11
Effective99.2°/s

Survivability

Health
570
7 / 11
Fire chance
20
4 / 11
View range
253
2 / 11
253m
Camo
0%
Camouflage
Still
53.00
1 / 11
Moving
8.32
10 / 11
Still
15.74
4 / 11
Moving
2.47
10 / 11
Caught on fire
30.53
2 / 11
Width
2.16
7 / 11
Height
3.38
11 / 11
Length
5.31
6 / 11
Volume
38.74
9 / 11

Crew training

Crew count
4
4 / 11
Commander
103
Gunner
113
Driver
113
Loader
113
Radioman
108

Game mode abilities

Mad Games
Coordinateur de combatCoordinateur de combat
AccélérateurAccélérateur
Résurrection
Trace de sangTrace de sang
Apesanteur
PropulseurPropulseur
Gravitation
Trace de sangTrace de sang