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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Titan Mk. I
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
130mm
Advanced highlighting
Shooter:
Titan Mk. I
Titan Mk. I
Pays
Nation hybride
Classe
Léger
Rang
V
Type
Char de collection
Restoration price
500
Sale price
250
Compare against
Tier V légers
Tier V légers
All of tier V
All of tier V
All tanks
All tanks
Modules
V
V
V
V
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier V légers
Tier V légers
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
1349
3 / 4
Shells
2
2 / 4
Shell reload
7.00
2 / 4
Intra-clip
1.00
2 / 3
Penetration
130
1 / 4
At 250m
123
Distance
m
Dégâts
90
2 / 4
Clipping potential
180
2 / 3
Module damage
76
2 / 4
Caliber
57
2 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
892
3 / 4
Shell range
720
1 / 4
Shell capacity
180
2 / 4
Aim time
1.55
1 / 4
Dispersion at 100m
Still
0.311
1 / 4
Moving
+
0.140
3 / 4
Hull traversing
+
0.140
3 / 4
Turret traversing
+
0.069
2 / 4
Shooting
+
3.720
3 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Forwards
50
3 / 4
Backwards
22
2 / 4
Engine power
412
2 / 4
Weight
21.9
3 / 4
Terrain coefficients
Hard
111
2 / 4
Moyen
100
1 / 4
Soft
71
3 / 4
Raw terrain coefficients
Hard
0.90
2 / 4
Moyen
1.00
1 / 4
Soft
1.40
3 / 4
Power to weight ratio
Hard
20.9
4 / 4
Moyen
18.8
4 / 4
Soft
13.4
4 / 4
Turret traverse speed
54.1
1 / 4
Hull traverse speed
Hard
53.1
3 / 4
Moyen
47.8
3 / 4
Soft
34.1
3 / 4
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
107.2°/s
Hull
Turret
Survivability
Health
620
2 / 4
Fire chance
20
1 / 4
View range
279
2 / 4
279m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
2.03
3 / 4
Height
2.70
3 / 4
Length
5.87
4 / 4
Volume
32.15
3 / 4
Crew training
Crew count
3
2 / 4
Commander
111
Radioman
117
Gunner
122
Loader
117
Driver
122
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre
Titan Mk. I
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
130mm
Advanced highlighting
Shooter:
Titan Mk. I
Titan Mk. I
Pays
Nation hybride
Classe
Léger
Rang
V
Type
Char de collection
Restoration price
500
Sale price
250
Compare against
Tier V légers
Tier V légers
All of tier V
All of tier V
All tanks
All tanks
Modules
V
V
V
V
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier V légers
Tier V légers
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
1349
3 / 4
Shells
2
2 / 4
Shell reload
7.00
2 / 4
Intra-clip
1.00
2 / 3
Penetration
130
1 / 4
At 250m
123
Distance
m
Dégâts
90
2 / 4
Clipping potential
180
2 / 3
Module damage
76
2 / 4
Caliber
57
2 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
892
3 / 4
Shell range
720
1 / 4
Shell capacity
180
2 / 4
Aim time
1.55
1 / 4
Dispersion at 100m
Still
0.311
1 / 4
Moving
+
0.140
3 / 4
Hull traversing
+
0.140
3 / 4
Turret traversing
+
0.069
2 / 4
Shooting
+
3.720
3 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Forwards
50
3 / 4
Backwards
22
2 / 4
Engine power
412
2 / 4
Weight
21.9
3 / 4
Terrain coefficients
Hard
111
2 / 4
Moyen
100
1 / 4
Soft
71
3 / 4
Raw terrain coefficients
Hard
0.90
2 / 4
Moyen
1.00
1 / 4
Soft
1.40
3 / 4
Power to weight ratio
Hard
20.9
4 / 4
Moyen
18.8
4 / 4
Soft
13.4
4 / 4
Turret traverse speed
54.1
1 / 4
Hull traverse speed
Hard
53.1
3 / 4
Moyen
47.8
3 / 4
Soft
34.1
3 / 4
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
107.2°/s
Hull
Turret
Survivability
Health
620
2 / 4
Fire chance
20
1 / 4
View range
279
2 / 4
279m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
2.03
3 / 4
Height
2.70
3 / 4
Length
5.87
4 / 4
Volume
32.15
3 / 4
Crew training
Crew count
3
2 / 4
Commander
111
Radioman
117
Gunner
122
Loader
117
Driver
122
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre