Titan Mk. I

135mmPrimary0mm
90mmSpaced0mm
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130mm
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Shooter:

Titan Mk. I

Pays
otherNation hybride
Classe
Léger
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
Compare against

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare against

Firepower

Gun type
Chargement auto
DPM
1349
3 / 4
Shells
2
2 / 4
Shell reload
7.00
2 / 4
Intra-clip
1.00
2 / 3
Penetration
130
1 / 4
At 250m
123
Distance
m
Dégâts
90
2 / 4
Clipping potential
180
2 / 3
Module damage
76
2 / 4
Caliber
57
2 / 4
Normalization
5
Ricochet
70
Angle25°
Normalization
Effective angle20°
Armor106%
Shell velocity
892
3 / 4
Shell range
720
1 / 4
Shell capacity
180
2 / 4
Aim time
1.55
1 / 4
Dispersion at 100m
Still
0.311
1 / 4
Moving
+0.140
3 / 4
Hull traversing
+0.140
3 / 4
Turret traversing
+0.069
2 / 4
Shooting
+3.720
3 / 4
Gun damaged
x 2.0
1 / 4
Gun flexibility
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3

Maneuverability

Speed
Forwards
50
3 / 4
Backwards
22
2 / 4
Engine power
412
2 / 4
Weight
21.9
3 / 4
Terrain coefficients
Hard
111
2 / 4
Moyen
100
1 / 4
Soft
71
3 / 4
Raw terrain coefficients
Hard
0.90
2 / 4
Moyen
1.00
1 / 4
Soft
1.40
3 / 4
Power to weight ratio
Hard
20.9
4 / 4
Moyen
18.8
4 / 4
Soft
13.4
4 / 4
Turret traverse speed
54.1
1 / 4
Hull traverse speed
Hard
53.1
3 / 4
Moyen
47.8
3 / 4
Soft
34.1
3 / 4
Effective107.2°/s
Hull
Turret

Survivability

Health
620
2 / 4
Fire chance
20
1 / 4
View range
279
2 / 4
279m
Camo
0%
Camouflage
Still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
2.03
3 / 4
Height
2.70
3 / 4
Length
5.87
4 / 4
Volume
32.15
3 / 4

Crew training

Crew count
3
2 / 4
Commander
111
Radioman
117
Gunner
122
Loader
117
Driver
122

Game mode abilities

Mad Games
Système de sabotageSystème de sabotage
AccélérateurAccélérateur
Résurrection
OmbreOmbre
Apesanteur
PropulseurPropulseur
Gravitation
OmbreOmbre