WarDuck

56mmPrimary0mm
37mmSpaced0mm
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100mm
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WarDuck

Pays
otherNation hybride
Classe
Moyen
RangI
TypeArbre technologique
Purchase price
1CREDITS
Sale price
0,5CREDITS

Deprecated tanks may display undefined behavior.

Compare against

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare against

Firepower

Gun type
Standard
DPM
952
1 / 3
Shell reload
5.67
2 / 3
Penetration
100
1 / 3
At 250m
100
Distance
m
Dégâts
90
1 / 3
Module damage
1
2 / 3
Explosion radius
0
Caliber
30
3 / 3
Angle70°
Normalization
Effective angle70°
Armor292%
Explosive shells don't ricochet
Shell velocity
50
3 / 3
Shell range
400
3 / 3
Shell capacity
40
3 / 3
Aim time
1.13
1 / 3
Dispersion at 100m
Still
0.095
1 / 3
Moving
+0.056
1 / 3
Hull traversing
+0.056
1 / 3
Turret traversing
+0.069
1 / 3
Shooting
+0.930
1 / 3
Gun damaged
x 2.0
1 / 3
Gun flexibility
Depression
0.1
3 / 3
Elevation
0.1
3 / 3
Azimuth left
90.0
1 / 1
Azimuth right
90.0
1 / 1

Maneuverability

Speed
Forwards
50
1 / 3
Backwards
25
1 / 3
Engine power
25
3 / 3
Weight
0.5
1 / 3
Terrain coefficients
Hard
125
1 / 3
Moyen
91
1 / 3
Soft
67
1 / 3
Raw terrain coefficients
Hard
0.80
1 / 3
Moyen
1.10
1 / 3
Soft
1.50
1 / 3
Power to weight ratio
Hard
57.8
1 / 3
Moyen
42.0
1 / 3
Soft
30.8
1 / 3
Turret traverse speed
63.4
1 / 3
Hull traverse speed
Hard
50.9
1 / 3
Moyen
37.0
1 / 3
Soft
27.2
3 / 3
Effective114.4°/s

Survivability

Health
300
2 / 3
Fire chance
0
1 / 3
View range
279
1 / 3
279m
Camo
0%
Camouflage
Still
43.05
1 / 3
Moving
30.60
1 / 3
Still
9.69
1 / 3
Moving
6.89
1 / 3
Caught on fire
21.52
1 / 3
Width
2.96
3 / 3
Height
2.97
3 / 3
Length
3.92
2 / 3
Volume
34.45
3 / 3

Crew training

Crew count
1
3 / 3
Commander
108
Radioman, 2, 3, 4
113

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