135mmPrimary0mm
90mmSpaced0mm
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110mm
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Shooter:
Pays
otherNation hybride
Classe
Lourd
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Chargement auto
DPM hp / min
1292
11 / 12
Shells
4
1 / 12
Shell reload s
14.43
12 / 12
Intra-clip s
2.00
1 / 1
Penetration mm
110
7 / 12
At 250m
104
Distance
m
Dégâts hp
110
12 / 12
Clipping potential
440
1 / 1
Module damage hp
105
4 / 12
Caliber mm
75
7 / 12
Normalization °
5
Ricochet °
70
Shell velocity m/s
1000
1 / 12
Shell range m/s
720
1 / 12
Shell capacity
72
4 / 12
Aim time s
1.70
1 / 12
Dispersion at 100m
Still m
0.402
6 / 12
Moving
+0.205
4 / 12
Hull traversing
+0.205
4 / 12
Turret traversing
+0.069
1 / 12
Shooting
+3.720
1 / 12
Gun damaged
x 2.0
1 / 12
Gun flexibility °
Depression
10.0
2 / 12
Elevation
20.0
5 / 12
Rear depression
4.0
3 / 5
Rear elevation
20.0
3 / 5

Crew training

Crew count
5
1 / 12
Commander %
111
Gunner %
122
Driver %
122
Radioman %
122
Loader %
122

Maneuverability

Speed kph
Forwards
35
3 / 12
Backwards
12
3 / 12
Engine power
572
6 / 12
Weight tn
43.2
7 / 12
Terrain coefficients
Hard %
95
5 / 12
Moyen %
77
6 / 12
Soft %
59
3 / 12
Raw terrain coefficients
Hard %
1.05
5 / 12
Moyen %
1.30
6 / 12
Soft %
1.70
3 / 12
Power to weight ratio hp/tn
Hard
12.6
5 / 12
Moyen
10.2
4 / 12
Soft
7.8
4 / 12
Turret traverse speed °/s
22.6
9 / 12
Hull traverse speed °/s
Hard
29.0
7 / 12
Moyen
23.4
8 / 12
Soft
17.9
5 / 12

Survivability

Health hp
800
4 / 12
Fire chance %
20
5 / 12
View range m
266
1 / 12
Camouflage %
Still
18.48
3 / 12
Moving
7.73
3 / 12
Still
4.16
7 / 12
Moving
1.74
7 / 12
Caught on fire
4.14
3 / 12
Width m
2
8 / 12
Height m
4
12 / 12
Length m
6
5 / 12
Volume m
48
11 / 12

Game mode abilities

Mad Games
Système de sabotageSystème de sabotage
AccélérateurAccélérateur
Résurrection
Tourbillon de poussièreTourbillon de poussière
Gravitation
Tourbillon de poussièreTourbillon de poussière