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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
259mm
IX
Advanced highlighting
Shooter:
CC 1 Mk. 2
CC 1 Mk. 2
Back
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Pays
Nation européenne
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
193 000
Arbre technologique
412 910
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Semovente M41
8 k
400 k
VI
Bassotto
25 k
920 k
VII
SMV CC-56
66 k
1,4 M
VIII
SMV CC-64
118 k
2,4 M
IX
CC 1 Mk. 2
193 k
3,5 M
X
Minotauro
292 k
6,5 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
34 k
IX
IX
27 k
IX
IX
IX
33 k
IX
68 k
X
292 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2051
14 / 14
Effective at 60s
hp / min
2831
1 / 1
Shells
3
1 / 14
Most optimal shell
3
Shell reloads
s
Shell 1
21.02
Shell 2
11.38
Shell 3
9.63
Intra-clip
s
3.53
2 / 2
Penetration
mm
259
9 / 14
At 250m
249
Distance
m
Dégâts
hp
450
10 / 14
Clipping potential
1350
1 / 2
Module damage
hp
180
8 / 14
Caliber
mm
127
10 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
5 / 14
Shell range
m/s
720
1 / 14
Shell capacity
54
4 / 14
Aim time
s
2.36
14 / 14
Dispersion at 100m
Still
m
0.342
8 / 14
Moving
+0.232
9 / 14
Hull traversing
+0.232
9 / 14
Turret traversing
+0.086
3 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
13.5
1 / 14
Elevation
13.5
12 / 14
Azimuth left
45.0
1 / 10
Azimuth right
45.0
1 / 10
Crew training
Crew count
5
1 / 14
Commander
%
121
Gunner
%
133
Driver
%
133
Radioman
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
35
11 / 14
Backwards
12
7 / 14
Engine power
726
11 / 14
Weight
tn
56.3
8 / 14
Terrain coefficients
Hard
%
100
1 / 14
Moyen
%
71
10 / 14
Soft
%
50
7 / 14
Raw terrain coefficients
Hard
%
1.00
1 / 14
Moyen
%
1.40
10 / 14
Soft
%
2.00
7 / 14
Power to weight ratio
hp/tn
Hard
12.9
9 / 14
Moyen
9.2
12 / 14
Soft
6.4
12 / 14
Turret traverse speed
°/s
17.6
14 / 14
Hull traverse speed
°/s
Hard
25.8
14 / 14
Moyen
18.5
14 / 14
Soft
12.9
13 / 14
Survivability
Health
hp
1800
1 / 14
Fire chance
%
12
1 / 14
View range
m
283
1 / 14
Camouflage
%
Still
3.13
14 / 14
Moving
1.25
14 / 14
Still
0.70
14 / 14
Moving
0.28
14 / 14
Caught on fire
0.12
14 / 14
Width
m
3
9 / 14
Height
m
3
11 / 14
Length
m
7
11 / 14
Volume
m
64
9 / 14
Game mode abilities
Mad Games
Système de sabotage
Irradiateur
Résurrection
Marque du chasseur
Apesanteur
Propulseur
Gravitation
Marque du chasseur
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
259mm
IX
Advanced highlighting
Shooter:
CC 1 Mk. 2
CC 1 Mk. 2
Back
Compare
Swap
Pays
Nation européenne
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
193 000
Arbre technologique
412 910
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Semovente M41
8 k
400 k
VI
Bassotto
25 k
920 k
VII
SMV CC-56
66 k
1,4 M
VIII
SMV CC-64
118 k
2,4 M
IX
CC 1 Mk. 2
193 k
3,5 M
X
Minotauro
292 k
6,5 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
34 k
IX
IX
27 k
IX
IX
IX
33 k
IX
68 k
X
292 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2051
14 / 14
Effective at 60s
hp / min
2831
1 / 1
Shells
3
1 / 14
Most optimal shell
3
Shell reloads
s
Shell 1
21.02
Shell 2
11.38
Shell 3
9.63
Intra-clip
s
3.53
2 / 2
Penetration
mm
259
9 / 14
At 250m
249
Distance
m
Dégâts
hp
450
10 / 14
Clipping potential
1350
1 / 2
Module damage
hp
180
8 / 14
Caliber
mm
127
10 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
5 / 14
Shell range
m/s
720
1 / 14
Shell capacity
54
4 / 14
Aim time
s
2.36
14 / 14
Dispersion at 100m
Still
m
0.342
8 / 14
Moving
+0.232
9 / 14
Hull traversing
+0.232
9 / 14
Turret traversing
+0.086
3 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
13.5
1 / 14
Elevation
13.5
12 / 14
Azimuth left
45.0
1 / 10
Azimuth right
45.0
1 / 10
Crew training
Crew count
5
1 / 14
Commander
%
121
Gunner
%
133
Driver
%
133
Radioman
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
35
11 / 14
Backwards
12
7 / 14
Engine power
726
11 / 14
Weight
tn
56.3
8 / 14
Terrain coefficients
Hard
%
100
1 / 14
Moyen
%
71
10 / 14
Soft
%
50
7 / 14
Raw terrain coefficients
Hard
%
1.00
1 / 14
Moyen
%
1.40
10 / 14
Soft
%
2.00
7 / 14
Power to weight ratio
hp/tn
Hard
12.9
9 / 14
Moyen
9.2
12 / 14
Soft
6.4
12 / 14
Turret traverse speed
°/s
17.6
14 / 14
Hull traverse speed
°/s
Hard
25.8
14 / 14
Moyen
18.5
14 / 14
Soft
12.9
13 / 14
Survivability
Health
hp
1800
1 / 14
Fire chance
%
12
1 / 14
View range
m
283
1 / 14
Camouflage
%
Still
3.13
14 / 14
Moving
1.25
14 / 14
Still
0.70
14 / 14
Moving
0.28
14 / 14
Caught on fire
0.12
14 / 14
Width
m
3
9 / 14
Height
m
3
11 / 14
Length
m
7
11 / 14
Volume
m
64
9 / 14
Game mode abilities
Mad Games
Système de sabotage
Irradiateur
Résurrection
Marque du chasseur
Apesanteur
Propulseur
Gravitation
Marque du chasseur