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Performance
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Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
260mm
Advanced highlighting
Shooter:
Foch
Foch
Back
Compare
Swap
Pays
France
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 670 000
Sale price
1 835 000
Research XP
178 250
Arbre technologique
342 160
8 982 200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1,2 k
III
D2
700
6 k
IV
SAu 40
2,5 k
85 k
V
S35 CA
7 k
400 k
VI
ARL V39
25 k
900 k
VII
AMX AC 46
59 k
1,4 M
VIII
AMX AC 48
70 k
2,6 M
IX
Foch
178 k
3,7 M
X
Foch 155
290 k
6,1 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
24 k
IX
X
X
290 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
15s
70s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
2761
10 / 14
Shells
2
2 / 14
Shell reload
s
14.89
12 / 13
Intra-clip
s
2.50
1 / 2
Penetration
mm
260
7 / 14
At 250m
250
Distance
m
Dégâts
hp
400
13 / 14
Clipping potential
800
2 / 2
Module damage
hp
165
11 / 14
Caliber
mm
120
12 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
950
7 / 14
Shell range
m/s
720
1 / 14
Shell capacity
64
2 / 14
Aim time
s
1.80
1 / 14
Dispersion at 100m
Still
m
0.307
2 / 14
Moving
+0.186
6 / 14
Hull traversing
+0.186
6 / 14
Turret traversing
+0.120
10 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
6.0
8 / 14
Elevation
18.0
4 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Crew training
Crew count
4
7 / 14
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
50
1 / 14
Backwards
13
5 / 14
Engine power
1100
2 / 14
Weight
tn
52.3
7 / 14
Terrain coefficients
Hard
%
77
13 / 14
Moyen
%
71
10 / 14
Soft
%
42
13 / 14
Raw terrain coefficients
Hard
%
1.30
13 / 14
Moyen
%
1.40
10 / 14
Soft
%
2.40
13 / 14
Power to weight ratio
hp/tn
Hard
16.2
3 / 14
Moyen
15.0
2 / 14
Soft
8.8
4 / 14
Turret traverse speed
°/s
32.7
2 / 14
Hull traverse speed
°/s
Hard
37.8
6 / 14
Moyen
35.1
6 / 14
Soft
20.4
7 / 14
Survivability
Health
hp
1500
12 / 14
Fire chance
%
20
7 / 14
View range
m
283
1 / 14
Camouflage
%
Still
30.00
7 / 14
Moving
14.56
8 / 14
Still
9.00
2 / 14
Moving
4.37
4 / 14
Caught on fire
15.00
5 / 14
Width
m
2
5 / 14
Height
m
3
8 / 14
Length
m
7
7 / 14
Volume
m
50
6 / 14
Game mode abilities
Mad Games
Régénérateur de blindage
Carburant riche en octane
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
260mm
Advanced highlighting
Shooter:
Foch
Foch
Back
Compare
Swap
Pays
France
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 670 000
Sale price
1 835 000
Research XP
178 250
Arbre technologique
342 160
8 982 200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1,2 k
III
D2
700
6 k
IV
SAu 40
2,5 k
85 k
V
S35 CA
7 k
400 k
VI
ARL V39
25 k
900 k
VII
AMX AC 46
59 k
1,4 M
VIII
AMX AC 48
70 k
2,6 M
IX
Foch
178 k
3,7 M
X
Foch 155
290 k
6,1 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
24 k
IX
X
X
290 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
15s
70s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
2761
10 / 14
Shells
2
2 / 14
Shell reload
s
14.89
12 / 13
Intra-clip
s
2.50
1 / 2
Penetration
mm
260
7 / 14
At 250m
250
Distance
m
Dégâts
hp
400
13 / 14
Clipping potential
800
2 / 2
Module damage
hp
165
11 / 14
Caliber
mm
120
12 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
950
7 / 14
Shell range
m/s
720
1 / 14
Shell capacity
64
2 / 14
Aim time
s
1.80
1 / 14
Dispersion at 100m
Still
m
0.307
2 / 14
Moving
+0.186
6 / 14
Hull traversing
+0.186
6 / 14
Turret traversing
+0.120
10 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
6.0
8 / 14
Elevation
18.0
4 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Crew training
Crew count
4
7 / 14
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
50
1 / 14
Backwards
13
5 / 14
Engine power
1100
2 / 14
Weight
tn
52.3
7 / 14
Terrain coefficients
Hard
%
77
13 / 14
Moyen
%
71
10 / 14
Soft
%
42
13 / 14
Raw terrain coefficients
Hard
%
1.30
13 / 14
Moyen
%
1.40
10 / 14
Soft
%
2.40
13 / 14
Power to weight ratio
hp/tn
Hard
16.2
3 / 14
Moyen
15.0
2 / 14
Soft
8.8
4 / 14
Turret traverse speed
°/s
32.7
2 / 14
Hull traverse speed
°/s
Hard
37.8
6 / 14
Moyen
35.1
6 / 14
Soft
20.4
7 / 14
Survivability
Health
hp
1500
12 / 14
Fire chance
%
20
7 / 14
View range
m
283
1 / 14
Camouflage
%
Still
30.00
7 / 14
Moving
14.56
8 / 14
Still
9.00
2 / 14
Moving
4.37
4 / 14
Caught on fire
15.00
5 / 14
Width
m
2
5 / 14
Height
m
3
8 / 14
Length
m
7
7 / 14
Volume
m
50
6 / 14
Game mode abilities
Mad Games
Régénérateur de blindage
Carburant riche en octane
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang