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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Back
Compare
Swap
Pays
Allemagne
Classe
Léger
Rang
VII
Type
Arbre technologique
Purchase price
1 360 000
Sale price
680 000
Research XP
50 830
Arbre technologique
97 680
2 797 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 28.01
30 k
945 k
VII
SP I C
51 k
1,4 M
VIII
Indien-Pz.
106 k
2,4 M
VIII
Ru 251
93 k
2,4 M
Compare
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5,4 k
VII
10 k
VI
VII
8,2 k
VI
VII
8 k
VII
11 k
VII
13 k
VIII
106 k
VIII
93 k
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
2185
13 / 15
Shells
2
5 / 15
Shell reload
s
9.86
12 / 15
Intra-clip
s
2.50
5 / 5
Penetration
mm
160
2 / 15
At 250m
151
Distance
m
Dégâts
hp
225
2 / 15
Clipping potential
450
5 / 5
Module damage
hp
122
2 / 15
Caliber
mm
90
2 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
630
14 / 15
Shell range
m/s
720
1 / 15
Shell capacity
40
14 / 15
Aim time
s
1.75
6 / 15
Dispersion at 100m
Still
m
0.324
10 / 15
Moving
+0.112
3 / 15
Hull traversing
+0.112
3 / 15
Turret traversing
+0.103
15 / 15
Shooting
+2.790
3 / 15
Gun damaged
x 2.0
2 / 15
Gun flexibility
°
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Crew training
Crew count
3
12 / 15
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
tn
9.2
1 / 15
Terrain coefficients
Hard
%
167
2 / 15
Moyen
%
143
2 / 15
Soft
%
71
6 / 15
Raw terrain coefficients
Hard
%
0.60
2 / 15
Moyen
%
0.70
2 / 15
Soft
%
1.40
6 / 15
Power to weight ratio
hp/tn
Hard
42.8
5 / 15
Moyen
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
°/s
55.3
10 / 15
Hull traverse speed
°/s
Hard
77.1
3 / 15
Moyen
66.1
3 / 15
Soft
33.0
12 / 15
Survivability
Health
hp
1000
11 / 15
Fire chance
%
20
13 / 15
View range
m
315
1 / 15
Camouflage
%
Still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
m
2
5 / 15
Height
m
2
8 / 15
Length
m
4
3 / 15
Volume
m
17
3 / 15
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Back
Compare
Swap
Pays
Allemagne
Classe
Léger
Rang
VII
Type
Arbre technologique
Purchase price
1 360 000
Sale price
680 000
Research XP
50 830
Arbre technologique
97 680
2 797 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 28.01
30 k
945 k
VII
SP I C
51 k
1,4 M
VIII
Indien-Pz.
106 k
2,4 M
VIII
Ru 251
93 k
2,4 M
Compare
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5,4 k
VII
10 k
VI
VII
8,2 k
VI
VII
8 k
VII
11 k
VII
13 k
VIII
106 k
VIII
93 k
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
2185
13 / 15
Shells
2
5 / 15
Shell reload
s
9.86
12 / 15
Intra-clip
s
2.50
5 / 5
Penetration
mm
160
2 / 15
At 250m
151
Distance
m
Dégâts
hp
225
2 / 15
Clipping potential
450
5 / 5
Module damage
hp
122
2 / 15
Caliber
mm
90
2 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
630
14 / 15
Shell range
m/s
720
1 / 15
Shell capacity
40
14 / 15
Aim time
s
1.75
6 / 15
Dispersion at 100m
Still
m
0.324
10 / 15
Moving
+0.112
3 / 15
Hull traversing
+0.112
3 / 15
Turret traversing
+0.103
15 / 15
Shooting
+2.790
3 / 15
Gun damaged
x 2.0
2 / 15
Gun flexibility
°
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Crew training
Crew count
3
12 / 15
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
tn
9.2
1 / 15
Terrain coefficients
Hard
%
167
2 / 15
Moyen
%
143
2 / 15
Soft
%
71
6 / 15
Raw terrain coefficients
Hard
%
0.60
2 / 15
Moyen
%
0.70
2 / 15
Soft
%
1.40
6 / 15
Power to weight ratio
hp/tn
Hard
42.8
5 / 15
Moyen
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
°/s
55.3
10 / 15
Hull traverse speed
°/s
Hard
77.1
3 / 15
Moyen
66.1
3 / 15
Soft
33.0
12 / 15
Survivability
Health
hp
1000
11 / 15
Fire chance
%
20
13 / 15
View range
m
315
1 / 15
Camouflage
%
Still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
m
2
5 / 15
Height
m
2
8 / 15
Length
m
4
3 / 15
Volume
m
17
3 / 15
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre