135mmPrimary0mm
90mmSpaced0mm
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100mm
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Shooter:

High Score

Pays
usa"U.S.A".
Classe
Moyen
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
Compare

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Standard
DPM hp / min
1438
7 / 26
Shell reload s
11.68
25 / 26
Penetration mm
100
24 / 26
At 250m
100
Distance
m
Dégâts hp
280
1 / 26
Module damage hp
150
1 / 26
Explosion radius m
Caliber mm
105
1 / 26
Normalization °
0
Shell velocity m/s
1000
1 / 26
Shell range m/s
720
1 / 26
Shell capacity
36
24 / 26
Aim time s
1.61
1 / 26
Dispersion at 100m
Still m
0.454
25 / 26
Moving
+0.186
26 / 26
Hull traversing
+0.186
26 / 26
Turret traversing
+0.120
26 / 26
Shooting
+3.720
5 / 26
Gun damaged
x 2.0
1 / 26
Gun flexibility °
Depression
6.0
21 / 26
Elevation
20.0
9 / 26

Crew training

Crew count
5
1 / 26
Commander %
103
Gunner %
113
Driver %
113
Radioman %
113
Loader %
113

Maneuverability

Speed kph
Forwards
48
9 / 26
Backwards
18
10 / 26
Engine power
464
8 / 26
Weight tn
31.1
24 / 26
Terrain coefficients
Hard %
100
9 / 26
Moyen %
91
5 / 26
Soft %
59
19 / 26
Raw terrain coefficients
Hard %
1.00
9 / 26
Moyen %
1.10
5 / 26
Soft %
1.70
19 / 26
Power to weight ratio hp/tn
Hard
14.9
24 / 26
Moyen
13.6
22 / 26
Soft
8.8
23 / 26
Turret traverse speed °/s
40.3
17 / 26
Hull traverse speed °/s
Hard
43.1
14 / 26
Moyen
39.2
9 / 26
Soft
25.4
19 / 26

Survivability

Health hp
680
18 / 26
Fire chance %
20
11 / 26
View range m
263
2 / 26
Camouflage %
Still
26.45
20 / 26
Moving
16.42
20 / 26
Still
5.53
24 / 26
Moving
3.43
24 / 26
Caught on fire
8.54
18 / 26
Width m
2
23 / 26
Height m
3
19 / 26
Length m
6
21 / 26
Volume m
38
25 / 26

Game mode abilities

Mad Games
Pare-chocs offensifPare-chocs offensif
Carburant riche en octaneCarburant riche en octane
Résurrection
Saut dans le tempsSaut dans le temps
Apesanteur
PropulseurPropulseur
Gravitation
Saut dans le tempsSaut dans le temps

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