276mmPrimary0mm
184mmSpaced0mm
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235mm
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Tanks in testing are subject to change and may not represent the final product.

Pays
usa"U.S.A".
Classe
Léger
RangIX
TypeChar de collection
Restoration price
10 000GOLD
Sale price
5 000GOLD
Compare

Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Chargement auto
DPM hp / min
2439
8 / 9
Shells
6
1 / 9
Shell reload s
16.64
9 / 9
Intra-clip s
1.40
1 / 3
Penetration mm
235
2 / 9
At 250m
228
Distance
m
Dégâts hp
160
9 / 9
Clipping potential
960
1 / 3
Module damage hp
65
9 / 9
Caliber mm
90
8 / 9
Normalization °
5
Ricochet °
70
Shell velocity m/s
750
9 / 9
Shell range m/s
720
1 / 9
Shell capacity
120
1 / 9
Aim time s
1.49
2 / 9
Dispersion at 100m
Still m
0.324
6 / 9
Moving
+0.102
5 / 9
Hull traversing
+0.112
5 / 9
Turret traversing
+0.095
3 / 9
Shooting
+2.790
1 / 9
Gun damaged
x 2.0
1 / 9
Gun flexibility °
Depression
9.0
2 / 9
Elevation
20.0
1 / 9
Frontal depression
7.0
2 / 3
Frontal elevation
20.0
1 / 3
Rear depression
8.0
1 / 4
Rear elevation
20.0
1 / 4

Crew training

Crew count
5
1 / 9
Commander %
121
Gunner %
133
Driver %
133
Radioman %
133
Loader %
133

Maneuverability

Speed kph
Forwards
65
1 / 9
Backwards
21
4 / 9
Engine power
633
6 / 9
Weight tn
23.7
3 / 9
Terrain coefficients
Hard %
100
6 / 9
Moyen %
83
6 / 9
Soft %
67
4 / 9
Raw terrain coefficients
Hard %
1.00
6 / 9
Moyen %
1.20
6 / 9
Soft %
1.50
4 / 9
Power to weight ratio hp/tn
Hard
26.7
4 / 9
Moyen
22.3
6 / 9
Soft
17.8
3 / 9
Turret traverse speed °/s
50.2
4 / 9
Hull traverse speed °/s
Hard
64.5
8 / 9
Moyen
53.8
8 / 9
Soft
43.0
6 / 9

Survivability

Health hp
1550
6 / 9
Fire chance %
16
8 / 9
View range m
321
1 / 9
Camouflage %
Still
33.21
4 / 9
Moving
33.21
4 / 9
Still
7.47
3 / 9
Moving
7.47
3 / 9
Caught on fire
13.28
4 / 9
Width m
2
5 / 9
Height m
3
8 / 9
Length m
7
9 / 9
Volume m
45
8 / 9

Game mode abilities

Mad Games
Système de sabotageSystème de sabotage
AccélérateurAccélérateur
Résurrection
OmbreOmbre
Apesanteur
PropulseurPropulseur
Gravitation
OmbreOmbre