BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
144mm
VI
Advanced highlighting
Shooter:
AMX 12 t
AMX 12 t
Back
Compare
Swap
Pays
France
Classe
Léger
Rang
VI
Type
Arbre technologique
Purchase price
875 000
Sale price
437 500
Research XP
25 000
Arbre technologique
38 910
1 367 200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1,2 k
III
D2
700
6 k
IV
B1
2,5 k
85 k
V
AMX ELC bis
11 k
400 k
VI
AMX 12 t
25 k
875 k
VII
AMX 13 75
67 k
1,3 M
VII
AMX 13 M24
66 k
1,4 M
Compare
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
III
V
1,3 k
V
VI
5,1 k
IV
V
VI
5,8 k
VII
67 k
VII
66 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
1423
14 / 15
Shells
3
2 / 15
Shell reload
s
15.23
13 / 15
Intra-clip
s
2.50
3 / 4
Penetration
mm
144
3 / 15
At 250m
136
Distance
m
Dégâts
hp
160
2 / 15
Clipping potential
480
1 / 4
Module damage
hp
100
9 / 15
Caliber
mm
75
10 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
3 / 15
Shell range
m/s
720
1 / 15
Shell capacity
48
12 / 15
Aim time
s
1.66
4 / 15
Dispersion at 100m
Still
m
0.333
5 / 15
Moving
+0.112
7 / 15
Hull traversing
+0.112
7 / 15
Turret traversing
+0.172
14 / 15
Shooting
+3.720
3 / 15
Gun damaged
x 2.0
1 / 15
Gun flexibility
°
Depression
4.0
15 / 15
Elevation
12.0
13 / 15
Rear depression
6.0
2 / 8
Rear elevation
4.0
7 / 8
Crew training
Crew count
3
14 / 15
Commander
%
121
Radioman, 4
%
127
Gunner
%
133
Loader
%
127
Driver
%
133
Maneuverability
Speed
kph
Forwards
65
4 / 15
Backwards
23
1 / 15
Engine power
303
15 / 15
Weight
tn
11.8
1 / 15
Terrain coefficients
Hard
%
125
3 / 15
Moyen
%
100
9 / 15
Soft
%
83
3 / 15
Raw terrain coefficients
Hard
%
0.80
3 / 15
Moyen
%
1.00
9 / 15
Soft
%
1.20
3 / 15
Power to weight ratio
hp/tn
Hard
31.9
8 / 15
Moyen
25.5
12 / 15
Soft
21.3
4 / 15
Turret traverse speed
°/s
55.3
2 / 15
Hull traverse speed
°/s
Hard
67.4
3 / 15
Moyen
53.9
9 / 15
Soft
44.9
2 / 15
Survivability
Health
hp
900
1 / 15
Fire chance
%
20
5 / 15
View range
m
302
1 / 15
Camouflage
%
Still
38.74
4 / 15
Moving
38.74
4 / 15
Still
9.07
4 / 15
Moving
9.07
4 / 15
Caught on fire
18.33
3 / 15
Width
m
1
1 / 15
Height
m
2
1 / 15
Length
m
4
1 / 15
Volume
m
8
1 / 15
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
144mm
VI
Advanced highlighting
Shooter:
AMX 12 t
AMX 12 t
Back
Compare
Swap
Pays
France
Classe
Léger
Rang
VI
Type
Arbre technologique
Purchase price
875 000
Sale price
437 500
Research XP
25 000
Arbre technologique
38 910
1 367 200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1,2 k
III
D2
700
6 k
IV
B1
2,5 k
85 k
V
AMX ELC bis
11 k
400 k
VI
AMX 12 t
25 k
875 k
VII
AMX 13 75
67 k
1,3 M
VII
AMX 13 M24
66 k
1,4 M
Compare
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
III
V
1,3 k
V
VI
5,1 k
IV
V
VI
5,8 k
VII
67 k
VII
66 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
hp / min
1423
14 / 15
Shells
3
2 / 15
Shell reload
s
15.23
13 / 15
Intra-clip
s
2.50
3 / 4
Penetration
mm
144
3 / 15
At 250m
136
Distance
m
Dégâts
hp
160
2 / 15
Clipping potential
480
1 / 4
Module damage
hp
100
9 / 15
Caliber
mm
75
10 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
3 / 15
Shell range
m/s
720
1 / 15
Shell capacity
48
12 / 15
Aim time
s
1.66
4 / 15
Dispersion at 100m
Still
m
0.333
5 / 15
Moving
+0.112
7 / 15
Hull traversing
+0.112
7 / 15
Turret traversing
+0.172
14 / 15
Shooting
+3.720
3 / 15
Gun damaged
x 2.0
1 / 15
Gun flexibility
°
Depression
4.0
15 / 15
Elevation
12.0
13 / 15
Rear depression
6.0
2 / 8
Rear elevation
4.0
7 / 8
Crew training
Crew count
3
14 / 15
Commander
%
121
Radioman, 4
%
127
Gunner
%
133
Loader
%
127
Driver
%
133
Maneuverability
Speed
kph
Forwards
65
4 / 15
Backwards
23
1 / 15
Engine power
303
15 / 15
Weight
tn
11.8
1 / 15
Terrain coefficients
Hard
%
125
3 / 15
Moyen
%
100
9 / 15
Soft
%
83
3 / 15
Raw terrain coefficients
Hard
%
0.80
3 / 15
Moyen
%
1.00
9 / 15
Soft
%
1.20
3 / 15
Power to weight ratio
hp/tn
Hard
31.9
8 / 15
Moyen
25.5
12 / 15
Soft
21.3
4 / 15
Turret traverse speed
°/s
55.3
2 / 15
Hull traverse speed
°/s
Hard
67.4
3 / 15
Moyen
53.9
9 / 15
Soft
44.9
2 / 15
Survivability
Health
hp
900
1 / 15
Fire chance
%
20
5 / 15
View range
m
302
1 / 15
Camouflage
%
Still
38.74
4 / 15
Moving
38.74
4 / 15
Still
9.07
4 / 15
Moving
9.07
4 / 15
Caught on fire
18.33
3 / 15
Width
m
1
1 / 15
Height
m
2
1 / 15
Length
m
4
1 / 15
Volume
m
8
1 / 15
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre