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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
203mm
VIII
Advanced highlighting
Shooter:
Panther II
Panther II
Back
Compare
Swap
Pays
Allemagne
Classe
Moyen
Rang
VIII
Type
Arbre technologique
Purchase price
2 390 000
Sale price
1 195 000
Research XP
88 500
Arbre technologique
185 850
5 172 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 30.01 D
30 k
910 k
VII
Panther
51 k
1,4 M
VIII
Panther II
89 k
2,4 M
IX
E 50
162 k
3,5 M
Compare
Tier VIII moyens
Tier VIII moyens
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
16 k
VII
VIII
14 k
VII
VIII
VIII
15 k
IX
162 k
VII
11 k
VIII
21 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VIII moyens
Tier VIII moyens
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2515
8 / 54
Shell reload
s
5.25
7 / 52
Penetration
mm
203
21 / 54
At 250m
194
Distance
m
Dégâts
hp
220
48 / 54
Module damage
hp
119
48 / 54
Caliber
mm
88
48 / 54
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
10 / 54
Shell range
m/s
720
1 / 54
Shell capacity
60
20 / 54
Aim time
s
1.72
19 / 54
Dispersion at 100m
Still
m
0.299
4 / 54
Moving
+0.112
5 / 54
Hull traversing
+0.112
4 / 54
Turret traversing
+0.052
1 / 54
Shooting
+3.720
15 / 54
Gun damaged
x 2.0
1 / 54
Gun flexibility
°
Depression
8.0
27 / 54
Elevation
20.0
3 / 54
Frontal depression
7.0
1 / 2
Frontal elevation
20.0
1 / 2
Rear depression
5.5
10 / 36
Rear elevation
20.0
2 / 36
Crew training
Crew count
5
1 / 54
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
55
12 / 54
Backwards
20
6 / 54
Engine power
935
9 / 54
Weight
tn
53.5
50 / 54
Terrain coefficients
Hard
%
125
2 / 54
Moyen
%
111
3 / 54
Soft
%
71
3 / 54
Raw terrain coefficients
Hard
%
0.80
2 / 54
Moyen
%
0.90
3 / 54
Soft
%
1.40
3 / 54
Power to weight ratio
hp/tn
Hard
21.8
16 / 54
Moyen
19.4
9 / 54
Soft
12.5
32 / 54
Turret traverse speed
°/s
42.5
44 / 54
Hull traverse speed
°/s
Hard
71.6
2 / 54
Moyen
63.7
1 / 54
Soft
40.9
19 / 54
Survivability
Health
hp
1400
24 / 54
Fire chance
%
20
33 / 54
View range
m
296
4 / 54
Camouflage
%
Still
17.96
52 / 54
Moving
11.12
53 / 54
Still
4.27
52 / 54
Moving
2.65
50 / 54
Caught on fire
3.93
53 / 54
Width
m
2
46 / 54
Height
m
3
39 / 54
Length
m
7
36 / 54
Volume
m
48
47 / 54
Game mode abilities
Mad Games
Pare-chocs offensif
Dissimulation du caméléon
Résurrection
Marque du chasseur
Apesanteur
Propulseur
Gravitation
Marque du chasseur
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
203mm
VIII
Advanced highlighting
Shooter:
Panther II
Panther II
Back
Compare
Swap
Pays
Allemagne
Classe
Moyen
Rang
VIII
Type
Arbre technologique
Purchase price
2 390 000
Sale price
1 195 000
Research XP
88 500
Arbre technologique
185 850
5 172 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 30.01 D
30 k
910 k
VII
Panther
51 k
1,4 M
VIII
Panther II
89 k
2,4 M
IX
E 50
162 k
3,5 M
Compare
Tier VIII moyens
Tier VIII moyens
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
16 k
VII
VIII
14 k
VII
VIII
VIII
15 k
IX
162 k
VII
11 k
VIII
21 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VIII moyens
Tier VIII moyens
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2515
8 / 54
Shell reload
s
5.25
7 / 52
Penetration
mm
203
21 / 54
At 250m
194
Distance
m
Dégâts
hp
220
48 / 54
Module damage
hp
119
48 / 54
Caliber
mm
88
48 / 54
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
10 / 54
Shell range
m/s
720
1 / 54
Shell capacity
60
20 / 54
Aim time
s
1.72
19 / 54
Dispersion at 100m
Still
m
0.299
4 / 54
Moving
+0.112
5 / 54
Hull traversing
+0.112
4 / 54
Turret traversing
+0.052
1 / 54
Shooting
+3.720
15 / 54
Gun damaged
x 2.0
1 / 54
Gun flexibility
°
Depression
8.0
27 / 54
Elevation
20.0
3 / 54
Frontal depression
7.0
1 / 2
Frontal elevation
20.0
1 / 2
Rear depression
5.5
10 / 36
Rear elevation
20.0
2 / 36
Crew training
Crew count
5
1 / 54
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
55
12 / 54
Backwards
20
6 / 54
Engine power
935
9 / 54
Weight
tn
53.5
50 / 54
Terrain coefficients
Hard
%
125
2 / 54
Moyen
%
111
3 / 54
Soft
%
71
3 / 54
Raw terrain coefficients
Hard
%
0.80
2 / 54
Moyen
%
0.90
3 / 54
Soft
%
1.40
3 / 54
Power to weight ratio
hp/tn
Hard
21.8
16 / 54
Moyen
19.4
9 / 54
Soft
12.5
32 / 54
Turret traverse speed
°/s
42.5
44 / 54
Hull traverse speed
°/s
Hard
71.6
2 / 54
Moyen
63.7
1 / 54
Soft
40.9
19 / 54
Survivability
Health
hp
1400
24 / 54
Fire chance
%
20
33 / 54
View range
m
296
4 / 54
Camouflage
%
Still
17.96
52 / 54
Moving
11.12
53 / 54
Still
4.27
52 / 54
Moving
2.65
50 / 54
Caught on fire
3.93
53 / 54
Width
m
2
46 / 54
Height
m
3
39 / 54
Length
m
7
36 / 54
Volume
m
48
47 / 54
Game mode abilities
Mad Games
Pare-chocs offensif
Dissimulation du caméléon
Résurrection
Marque du chasseur
Apesanteur
Propulseur
Gravitation
Marque du chasseur