243mmPrimary0mm
162mmSpaced0mm
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207mm
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Shooter:
Pays
otherNation hybride
Classe
Moyen
RangVIII
TypeChar de collection
Restoration price
7 500GOLD
Sale price
3 750GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Divers

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Firepower

Gun type
Standard
DPM hp / min
2099
37 / 54
Shell reload s
8.86
32 / 52
Penetration mm
207
19 / 54
At 250m
195
Distance
m
Dégâts hp
310
12 / 54
Module damage hp
135
17 / 54
Caliber mm
100
17 / 54
Normalization °
5
Ricochet °
70
Shell velocity m/s
1015
9 / 54
Shell range m/s
720
1 / 54
Shell capacity
35
50 / 54
Aim time s
1.69
18 / 54
Dispersion at 100m
Still m
0.335
40 / 54
Moving
+0.130
24 / 54
Hull traversing
+0.130
25 / 54
Turret traversing
+0.060
7 / 54
Shooting
+3.720
15 / 54
Gun damaged
x 2.0
1 / 54
Gun flexibility °
Depression
7.0
41 / 54
Elevation
20.0
3 / 54
Frontal depression
5.0
2 / 2
Frontal elevation
20.0
1 / 2
Rear depression
2.7
24 / 36
Rear elevation
20.0
2 / 36

Crew training

Crew count
4
13 / 54
Commander %
113
Radioman
%
119
Gunner %
124
Driver %
124
Loader %
124

Maneuverability

Speed kph
Forwards
45
44 / 54
Backwards
19
39 / 54
Engine power
635
42 / 54
Weight tn
35.1
19 / 54
Terrain coefficients
Hard %
100
15 / 54
Moyen %
83
24 / 54
Soft %
67
13 / 54
Raw terrain coefficients
Hard %
1.00
15 / 54
Moyen %
1.20
24 / 54
Soft %
1.50
13 / 54
Power to weight ratio hp/tn
Hard
18.1
44 / 54
Moyen
15.1
44 / 54
Soft
12.0
37 / 54
Turret traverse speed °/s
58.3
1 / 54
Hull traverse speed °/s
Hard
69.4
6 / 54
Moyen
57.8
6 / 54
Soft
46.3
4 / 54

Survivability

Health hp
1380
41 / 54
Fire chance %
15
21 / 54
View range m
296
4 / 54
Camouflage %
Still
36.04
6 / 54
Moving
22.44
6 / 54
Still
8.11
3 / 54
Moving
5.05
3 / 54
Caught on fire
15.86
5 / 54
Width m
3
53 / 54
Height m
3
49 / 54
Length m
6
26 / 54
Volume m
55
52 / 54

Game mode abilities

Mad Games
Pare-chocs offensifPare-chocs offensif
Carburant riche en octaneCarburant riche en octane
Résurrection
OmbreOmbre
Apesanteur
PropulseurPropulseur
Gravitation
OmbreOmbre