Rammer

195mmPrimary0mm
130mmSpaced0mm
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172mm
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Shooter:

Rammer

Naród
otherNacja Hybrydowa
Klasa
Heavy
PoziomVII
RodzajKolekcjonerski
Restoration price
5000GOLD
Sale price
2500GOLD
Compare against

Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

Compare against

Firepower

Gun type
DPM
1984
22 / 36
Shell reload
10.58
21 / 35
Penetration
172
25 / 36
At 250m
165
Distance
m
Uszkodzenia
350
12 / 36
Module damage
150
12 / 36
Caliber
110
12 / 36
Normalization
5
Ricochet
70
Angle25°
Normalization
Effective angle20°
Armor106%
Shell velocity
900
17 / 36
Shell range
720
1 / 36
Shell capacity
50
22 / 36
Aim time
2.17
10 / 36
Dispersion at 100m
Still
0.344
12 / 36
Moving
+0.186
11 / 36
Hull traversing
+0.186
11 / 36
Turret traversing
+0.120
16 / 36
Shooting
+3.720
6 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
Depression
7.0
14 / 36
Elevation
20.0
6 / 36

Maneuverability

Speed
Forwards
34
23 / 36
Backwards
14
10 / 36
Engine power
1188
3 / 36
Weight
73.2
33 / 36
Terrain coefficients
Hard
100
1 / 36
Medium
71
9 / 36
Soft
50
24 / 36
Raw terrain coefficients
Hard
1.00
1 / 36
Medium
1.40
9 / 36
Soft
2.00
24 / 36
Power to weight ratio
Hard
16.2
2 / 36
Medium
11.6
9 / 36
Soft
8.1
14 / 36
Turret traverse speed
29.1
25 / 36
Hull traverse speed
Hard
40.3
7 / 36
Medium
28.8
21 / 36
Soft
20.1
24 / 36
Effective69.4°/s
Hull
Turret

Survivability

Health
1420
27 / 36
Fire chance
20
17 / 36
View range
269
13 / 36
269m
Camo
0%
Camouflage
Still
17.24
9 / 36
Moving
7.21
11 / 36
Still
3.88
9 / 36
Moving
1.62
11 / 36
Caught on fire
3.60
11 / 36
Width
1.80
9 / 36
Height
4.14
32 / 36
Length
7.35
30 / 36
Volume
54.69
29 / 36

Crew training

Crew count
4
24 / 36
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader
124

Game mode abilities

Mad Games
Koordynator bojowyKoordynator bojowy
Efekt kameleonaEfekt kameleona
Odrodzenie
Udawanie martwegoUdawanie martwego
Grawidzenie
Udawanie martwegoUdawanie martwego

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