289mmPrimary0mm
193mmSpaced0mm
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250mm
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Shooter:
Naród
europeanNacja Europejska
Klasa
Heavy
PoziomX
RodzajTech tree
Purchase price
6 100 000CREDITS
Sale price
3 050 000CREDITS
Research XP
212 500xp

Tech tree

XP551 110
Silver15 024 700
x1
x2
x3
x4
x5
x10
Compare

Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

Compare

Firepower

Gun type
Automatyczne przeładowanie
DPM hp / min
2733
15 / 30
Effective at 60s hp / min
3429
1 / 2
Shells
3
2 / 30
Most optimal shell
3
Shell reloads s
Shell 1
12.55
Shell 2
8.96
Shell 3
6.27
Intra-clip s
2.73
3 / 6
Penetration mm
250
26 / 30
At 250m
237
Distance
m
Uszkodzenia hp
410
19 / 30
Clipping potential
1230
2 / 6
Module damage hp
165
14 / 30
Caliber mm
120
19 / 30
Normalization °
2
Ricochet °
70
Shell velocity m/s
1000
9 / 30
Shell range m/s
720
1 / 30
Shell capacity
48
11 / 30
Aim time s
2.10
15 / 30
Dispersion at 100m
Still m
0.315
5 / 30
Moving
+0.167
9 / 30
Hull traversing
+0.167
9 / 30
Turret traversing
+0.095
16 / 30
Shooting
+3.720
6 / 30
Gun damaged
x 2.0
1 / 30
Gun flexibility °
Depression
9.0
8 / 30
Elevation
10.0
28 / 30
Rear depression
6.0
3 / 23
Rear elevation
10.0
23 / 23

Crew training

Crew count
3
29 / 30
Commander %
121
Radioman, 4
%
127
Driver %
133
Gunner %
133
Loader
%
127

Maneuverability

Speed kph
Forwards
34
24 / 30
Backwards
18
3 / 30
Engine power
660
30 / 30
Weight tn
44.5
4 / 30
Terrain coefficients
Hard %
100
1 / 30
Medium %
71
23 / 30
Soft %
50
25 / 30
Raw terrain coefficients
Hard %
1.00
1 / 30
Medium %
1.40
23 / 30
Soft %
2.00
25 / 30
Power to weight ratio hp/tn
Hard
14.8
14 / 30
Medium
10.6
17 / 30
Soft
7.4
21 / 30
Turret traverse speed °/s
23.9
16 / 30
Hull traverse speed °/s
Hard
39.0
8 / 30
Medium
27.8
17 / 30
Soft
19.5
20 / 30

Survivability

Health hp
2350
21 / 30
Fire chance %
15
13 / 30
View range m
289
1 / 30
Camouflage %
Still
11.53
15 / 30
Moving
4.74
15 / 30
Still
2.59
10 / 30
Moving
1.07
10 / 30
Caught on fire
1.61
17 / 30
Width m
2
1 / 30
Height m
2
1 / 30
Length m
7
8 / 30
Volume m
24
1 / 30

Game mode abilities

Mad Games
Koordynator bojowyKoordynator bojowy
Efekt kameleonaEfekt kameleona
Odrodzenie
Udawanie martwegoUdawanie martwego
Grawidzenie
Udawanie martwegoUdawanie martwego

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