BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Basilisk
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
154mm
VIII
Advanced highlighting
Shooter:
Basilisk
Basilisk
Nation
Hybrid Nation
Class
Medium
Tier
VII
Type
Collector
Restoration price
1,000
Sale price
500
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
VII
VII
VII
180
VII
270
VII
370
VII
460
VII
570
VII
660
VII
750
VII
850
VIII
950
VIII
1K
VIII
1.1K
VIII
1.2K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2377
13 / 30
Shell reload
5.68
12 / 29
Penetration
154
21 / 30
At 250m
147
Distance
m
Damage
225
10 / 30
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
8 / 30
Shell range
720
1 / 30
Shell capacity
60
12 / 30
Aim time
1.90
15 / 30
Dispersion at 100m
Dispersion still
0.344
23 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.086
19 / 30
Shooting
+
3.255
3 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
9.0
9 / 30
Elevation
25.0
2 / 30
Rear depression
5.0
4 / 17
Rear elevation
25.0
2 / 17
Maneuverability
Speed
Speed forwards
50
19 / 30
Backwards
20
3 / 30
Engine power
638
24 / 30
Weight
30.0
5 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
83
18 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.20
18 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
21.3
15 / 30
Medium
17.7
17 / 30
Soft
14.2
16 / 30
Turret traverse speed
46.2
21 / 30
Hull traverse speed
Hull traverse hard
59.1
17 / 30
Medium
49.3
22 / 30
Soft
39.4
18 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
105.3°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
285
10 / 30
285m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.59
9 / 30
Moving
20.30
9 / 30
Still
7.33
13 / 30
Moving
4.57
13 / 30
Caught on fire
12.97
9 / 30
Width
1.84
15 / 30
Height
2.14
7 / 30
Length
5.42
4 / 30
Volume
21.30
6 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Battle Coordinator
Accelerator
Uprising
Blood Trail
Gravity Force
Thruster
Gravitizing
Blood Trail
Basilisk
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
154mm
VIII
Advanced highlighting
Shooter:
Basilisk
Basilisk
Nation
Hybrid Nation
Class
Medium
Tier
VII
Type
Collector
Restoration price
1,000
Sale price
500
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
VII
VII
VII
180
VII
270
VII
370
VII
460
VII
570
VII
660
VII
750
VII
850
VIII
950
VIII
1K
VIII
1.1K
VIII
1.2K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2377
13 / 30
Shell reload
5.68
12 / 29
Penetration
154
21 / 30
At 250m
147
Distance
m
Damage
225
10 / 30
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
8 / 30
Shell range
720
1 / 30
Shell capacity
60
12 / 30
Aim time
1.90
15 / 30
Dispersion at 100m
Dispersion still
0.344
23 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.086
19 / 30
Shooting
+
3.255
3 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
9.0
9 / 30
Elevation
25.0
2 / 30
Rear depression
5.0
4 / 17
Rear elevation
25.0
2 / 17
Maneuverability
Speed
Speed forwards
50
19 / 30
Backwards
20
3 / 30
Engine power
638
24 / 30
Weight
30.0
5 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
83
18 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.20
18 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
21.3
15 / 30
Medium
17.7
17 / 30
Soft
14.2
16 / 30
Turret traverse speed
46.2
21 / 30
Hull traverse speed
Hull traverse hard
59.1
17 / 30
Medium
49.3
22 / 30
Soft
39.4
18 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
105.3°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
285
10 / 30
285m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.59
9 / 30
Moving
20.30
9 / 30
Still
7.33
13 / 30
Moving
4.57
13 / 30
Caught on fire
12.97
9 / 30
Width
1.84
15 / 30
Height
2.14
7 / 30
Length
5.42
4 / 30
Volume
21.30
6 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Battle Coordinator
Accelerator
Uprising
Blood Trail
Gravity Force
Thruster
Gravitizing
Blood Trail