EMIL 1951

243mmPrimary0mm
162mmSpaced0mm
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230mm
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EMIL 1951

Nation
europeanEuropean Nation
Class
Heavy
TierVIII
TypeCollector
Restoration price
7,500GOLD
Sale price
3,750GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Auto loader
DPM
2097
30 / 59
Shells
3
2 / 59
Shell reload
20.61
54 / 57
Intra-clip
3.00
5 / 13
Penetration
230
8 / 59
At 250m
225
Distance
m
Damage
310
36 / 59
Clipping potential
930
5 / 13
Module damage
150
29 / 59
Caliber
105
32 / 59
Normalization
5
Ricochet
70
Angle25°
Normalization
Effective angle20°
Armor106%
Shell velocity
1080
14 / 59
Shell range
720
1 / 59
Shell capacity
90
2 / 59
Aim time
2.19
27 / 59
Dispersion at 100m
Dispersion still
0.333
20 / 59
Moving
+0.167
9 / 59
Hull traversing
+0.167
10 / 59
Turret traversing
+0.138
34 / 59
Shooting
+3.720
12 / 59
Gun damaged
x 2.0
1 / 59
Gun flexibility
Depression
10.0
2 / 59
Elevation
14.0
54 / 59
Rear depression
8.0
1 / 39
Rear elevation
14.0
33 / 39

Maneuverability

Speed
Speed forwards
40
7 / 59
Backwards
20
1 / 59
Engine power
385
58 / 59
Weight
26.1
1 / 59
Terrain coefficients
Terrain coefficient hard
83
45 / 59
Medium
77
14 / 59
Soft
50
32 / 59
Raw terrain coefficients
Raw terrain coefficient hard
1.20
45 / 59
Medium
1.30
14 / 59
Soft
2.00
32 / 59
Power to weight ratio
Power to weight ratio hard
12.3
42 / 59
Medium
11.4
18 / 59
Soft
7.4
30 / 59
Turret traverse speed
33.9
8 / 59
Hull traverse speed
Hull traverse hard
37.6
16 / 59
Medium
34.7
4 / 59
Soft
22.6
9 / 59
Effective71.5°/s
Hull
Turret

Survivability

Health
1750
38 / 59
Fire chance
20
33 / 59
View range
289
2 / 59
289m
Camo
0%
Camouflage
Camouflage still
14.14
21 / 59
Moving
5.87
20 / 59
Still
3.18
18 / 59
Moving
1.32
17 / 59
Caught on fire
2.42
22 / 59
Width
1.36
2 / 59
Height
2.78
12 / 59
Length
5.77
2 / 59
Volume
21.80
2 / 59

Crew training

Crew count
3
55 / 59
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127

Game mode abilities

Mad Games
Armor RegeneratorArmor Regenerator
Half-Life DischargeHalf-Life Discharge
Uprising
Play DeadPlay Dead
Gravitizing
Play DeadPlay Dead