BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
FVE Defender
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
215mm
Advanced highlighting
Shooter:
FVE Defender
FVE Defender
Nation
Hybrid Nation
Class
Medium
Tier
IX
Type
Collector
Restoration price
10,000
Sale price
5,000
Compare
Tier IX mediums
Tier IX mediums
All of tier IX
All of tier IX
All tanks
All tanks
Modules
IX
IX
IX
IX
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX mediums
Tier IX mediums
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
2280
21 / 21
Shells
10
1 / 21
Shell reload
12.26
17 / 20
Intra-clip
0.10
1 / 6
Penetration
215
20 / 21
At 250m
210
Distance
m
Damage
50
21 / 21
Clipping potential
500
5 / 6
Module damage
25
21 / 21
Caliber
100
17 / 21
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
2000
1 / 21
Shell range
720
1 / 21
Shell capacity
400
1 / 21
Aim time
1.75
12 / 21
Dispersion at 100m
Dispersion still
0.333
20 / 21
Moving
+
0.205
20 / 21
Hull traversing
+
0.167
18 / 21
Turret traversing
+
0.086
12 / 21
Shooting
+
0.930
1 / 21
Gun damaged
x
2.0
1 / 21
Gun flexibility
Depression
8.0
10 / 21
Elevation
15.0
14 / 21
Rear depression
2.0
13 / 19
Rear elevation
15.0
12 / 19
Maneuverability
Speed
Speed forwards
43
21 / 21
Backwards
17
20 / 21
Engine power
935
6 / 21
Weight
60.0
20 / 21
Terrain coefficients
Terrain coefficient hard
100
5 / 21
Medium
77
17 / 21
Soft
59
20 / 21
Raw terrain coefficients
Raw terrain coefficient hard
1.00
5 / 21
Medium
1.30
17 / 21
Soft
1.70
20 / 21
Power to weight ratio
Power to weight ratio hard
15.6
21 / 21
Medium
12.0
21 / 21
Soft
9.2
21 / 21
Turret traverse speed
30.1
21 / 21
Hull traverse speed
Hull traverse hard
45.7
21 / 21
Medium
35.1
21 / 21
Soft
26.9
21 / 21
Hard
Hard
Medium
Medium
Soft
Soft
Effective
75.8°/s
Hull
Turret
Survivability
Health
1700
1 / 21
Fire chance
12
4 / 21
View range
312
1 / 21
312m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
27.06
13 / 21
Moving
17.34
12 / 21
Still
6.09
9 / 21
Moving
3.90
9 / 21
Caught on fire
7.93
13 / 21
Width
1.90
6 / 21
Height
3.57
20 / 21
Length
6.91
17 / 21
Volume
46.93
15 / 21
Crew training
Crew count
5
1 / 21
Commander
121
Gunner
133
Driver
133
Radioman
133
Loader
133
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump
FVE Defender
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
215mm
Advanced highlighting
Shooter:
FVE Defender
FVE Defender
Nation
Hybrid Nation
Class
Medium
Tier
IX
Type
Collector
Restoration price
10,000
Sale price
5,000
Compare
Tier IX mediums
Tier IX mediums
All of tier IX
All of tier IX
All tanks
All tanks
Modules
IX
IX
IX
IX
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX mediums
Tier IX mediums
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
2280
21 / 21
Shells
10
1 / 21
Shell reload
12.26
17 / 20
Intra-clip
0.10
1 / 6
Penetration
215
20 / 21
At 250m
210
Distance
m
Damage
50
21 / 21
Clipping potential
500
5 / 6
Module damage
25
21 / 21
Caliber
100
17 / 21
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
2000
1 / 21
Shell range
720
1 / 21
Shell capacity
400
1 / 21
Aim time
1.75
12 / 21
Dispersion at 100m
Dispersion still
0.333
20 / 21
Moving
+
0.205
20 / 21
Hull traversing
+
0.167
18 / 21
Turret traversing
+
0.086
12 / 21
Shooting
+
0.930
1 / 21
Gun damaged
x
2.0
1 / 21
Gun flexibility
Depression
8.0
10 / 21
Elevation
15.0
14 / 21
Rear depression
2.0
13 / 19
Rear elevation
15.0
12 / 19
Maneuverability
Speed
Speed forwards
43
21 / 21
Backwards
17
20 / 21
Engine power
935
6 / 21
Weight
60.0
20 / 21
Terrain coefficients
Terrain coefficient hard
100
5 / 21
Medium
77
17 / 21
Soft
59
20 / 21
Raw terrain coefficients
Raw terrain coefficient hard
1.00
5 / 21
Medium
1.30
17 / 21
Soft
1.70
20 / 21
Power to weight ratio
Power to weight ratio hard
15.6
21 / 21
Medium
12.0
21 / 21
Soft
9.2
21 / 21
Turret traverse speed
30.1
21 / 21
Hull traverse speed
Hull traverse hard
45.7
21 / 21
Medium
35.1
21 / 21
Soft
26.9
21 / 21
Hard
Hard
Medium
Medium
Soft
Soft
Effective
75.8°/s
Hull
Turret
Survivability
Health
1700
1 / 21
Fire chance
12
4 / 21
View range
312
1 / 21
312m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
27.06
13 / 21
Moving
17.34
12 / 21
Still
6.09
9 / 21
Moving
3.90
9 / 21
Caught on fire
7.93
13 / 21
Width
1.90
6 / 21
Height
3.57
20 / 21
Length
6.91
17 / 21
Volume
46.93
15 / 21
Crew training
Crew count
5
1 / 21
Commander
121
Gunner
133
Driver
133
Radioman
133
Loader
133
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump