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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Lupus
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
175mm
Advanced highlighting
Shooter:
Lupus
Lupus
Nation
Hybrid Nation
Class
Heavy
Tier
VII
Type
Collector
Restoration price
5,000
Sale price
2,500
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Modules
VIII
VII
VII
VIII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1800
36 / 37
Shell reload
13.34
33 / 36
Penetration
175
17 / 37
At 250m
164
Distance
m
Damage
400
3 / 37
Module damage
165
4 / 37
Caliber
120
10 / 37
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
800
28 / 37
Shell range
720
1 / 37
Shell capacity
32
31 / 37
Aim time
2.45
17 / 37
Dispersion at 100m
Dispersion still
0.408
34 / 37
Moving
+
0.223
35 / 37
Hull traversing
+
0.223
34 / 37
Turret traversing
+
0.103
8 / 37
Shooting
+
3.720
6 / 37
Gun damaged
x
2.0
1 / 37
Gun flexibility
Depression
12.0
1 / 37
Elevation
5.0
37 / 37
Maneuverability
Speed
Speed forwards
36
9 / 37
Backwards
12
25 / 37
Engine power
792
16 / 37
Weight
52.1
14 / 37
Terrain coefficients
Terrain coefficient hard
91
13 / 37
Medium
71
9 / 37
Soft
56
7 / 37
Raw terrain coefficients
Raw terrain coefficient hard
1.10
13 / 37
Medium
1.40
9 / 37
Soft
1.80
7 / 37
Power to weight ratio
Power to weight ratio hard
13.8
15 / 37
Medium
10.9
16 / 37
Soft
8.4
10 / 37
Turret traverse speed
29.1
26 / 37
Hull traverse speed
Hull traverse hard
32.5
31 / 37
Medium
25.5
30 / 37
Soft
19.9
26 / 37
Hard
Hard
Medium
Medium
Soft
Soft
Effective
61.6°/s
Hull
Turret
Survivability
Health
1500
12 / 37
Fire chance
15
7 / 37
View range
269
13 / 37
269m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.98
1 / 37
Moving
21.01
1 / 37
Still
8.15
1 / 37
Moving
5.19
1 / 37
Caught on fire
12.80
2 / 37
Width
2.12
26 / 37
Height
3.59
28 / 37
Length
6.66
18 / 37
Volume
50.80
29 / 37
Crew training
Crew count
5
1 / 37
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Battle Trance
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.
Lupus
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
175mm
Advanced highlighting
Shooter:
Lupus
Lupus
Nation
Hybrid Nation
Class
Heavy
Tier
VII
Type
Collector
Restoration price
5,000
Sale price
2,500
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Modules
VIII
VII
VII
VIII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1800
36 / 37
Shell reload
13.34
33 / 36
Penetration
175
17 / 37
At 250m
164
Distance
m
Damage
400
3 / 37
Module damage
165
4 / 37
Caliber
120
10 / 37
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
800
28 / 37
Shell range
720
1 / 37
Shell capacity
32
31 / 37
Aim time
2.45
17 / 37
Dispersion at 100m
Dispersion still
0.408
34 / 37
Moving
+
0.223
35 / 37
Hull traversing
+
0.223
34 / 37
Turret traversing
+
0.103
8 / 37
Shooting
+
3.720
6 / 37
Gun damaged
x
2.0
1 / 37
Gun flexibility
Depression
12.0
1 / 37
Elevation
5.0
37 / 37
Maneuverability
Speed
Speed forwards
36
9 / 37
Backwards
12
25 / 37
Engine power
792
16 / 37
Weight
52.1
14 / 37
Terrain coefficients
Terrain coefficient hard
91
13 / 37
Medium
71
9 / 37
Soft
56
7 / 37
Raw terrain coefficients
Raw terrain coefficient hard
1.10
13 / 37
Medium
1.40
9 / 37
Soft
1.80
7 / 37
Power to weight ratio
Power to weight ratio hard
13.8
15 / 37
Medium
10.9
16 / 37
Soft
8.4
10 / 37
Turret traverse speed
29.1
26 / 37
Hull traverse speed
Hull traverse hard
32.5
31 / 37
Medium
25.5
30 / 37
Soft
19.9
26 / 37
Hard
Hard
Medium
Medium
Soft
Soft
Effective
61.6°/s
Hull
Turret
Survivability
Health
1500
12 / 37
Fire chance
15
7 / 37
View range
269
13 / 37
269m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.98
1 / 37
Moving
21.01
1 / 37
Still
8.15
1 / 37
Moving
5.19
1 / 37
Caught on fire
12.80
2 / 37
Width
2.12
26 / 37
Height
3.59
28 / 37
Length
6.66
18 / 37
Volume
50.80
29 / 37
Crew training
Crew count
5
1 / 37
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Battle Trance
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.