Projekt Kpz. 07P(E)

276mmPrimary0mm
184mmSpaced0mm
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250mm
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Projekt Kpz. 07P(E)

Nation
germanyGermany
Class
Heavy
TierIX
TypeCollector
Restoration price
10,000GOLD
Sale price
5,000GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Regular
DPM
2387
14 / 36
Shell reload
9.55
6 / 33
Penetration
250
7 / 36
At 250m
245
Distance
m
Damage
380
33 / 36
Module damage
165
16 / 36
Caliber
120
21 / 36
Normalization
2
Ricochet
70
Angle25°
Normalization
Effective angle23°
Armor109%
Shell velocity
980
14 / 36
Shell range
720
1 / 36
Shell capacity
50
10 / 36
Aim time
2.06
8 / 36
Dispersion at 100m
Dispersion still
0.326
5 / 36
Moving
+0.093
1 / 36
Hull traversing
+0.093
1 / 36
Turret traversing
+0.103
9 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
Depression
8.0
8 / 36
Elevation
20.0
3 / 36
Rear depression
1.3
22 / 25
Rear elevation
20.0
2 / 25

Maneuverability

Speed
Speed forwards
42
7 / 36
Backwards
18
4 / 36
Engine power
855
17 / 36
Weight
56.6
21 / 36
Terrain coefficients
Terrain coefficient hard
91
18 / 36
Medium
83
2 / 36
Soft
65
3 / 36
Raw terrain coefficients
Raw terrain coefficient hard
1.10
18 / 36
Medium
1.20
2 / 36
Soft
1.55
3 / 36
Power to weight ratio
Power to weight ratio hard
13.7
20 / 36
Medium
12.6
8 / 36
Soft
9.7
2 / 36
Turret traverse speed
30.4
4 / 36
Hull traverse speed
Hull traverse hard
31.2
28 / 36
Medium
28.6
21 / 36
Soft
22.1
16 / 36
Effective61.6°/s
Hull
Turret

Survivability

Health
2050
24 / 36
Fire chance
12
2 / 36
View range
280
10 / 36
280m
Camo
0%
Camouflage
Camouflage still
24.18
1 / 36
Moving
15.04
1 / 36
Still
5.44
1 / 36
Moving
3.38
1 / 36
Caught on fire
7.08
3 / 36
Width
2.11
33 / 36
Height
3.51
29 / 36
Length
8.07
34 / 36
Volume
59.81
34 / 36

Crew training

Crew count
4
7 / 36
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader x2
124

Game mode abilities

Mad Games
Battle CoordinatorBattle Coordinator
Chameleon ConcealmentChameleon Concealment
Uprising
Play DeadPlay Dead
Gravitizing
Play DeadPlay Dead