Tiger Kuromorimine SP

173mmPrimary0mm
115mmSpaced0mm
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155mm
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Tiger Kuromorimine SP

Nation
japanJapan
Class
Heavy
TierVI
TypeCollector
Restoration price
2,400GOLD
Sale price
1,200GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Regular
DPM
2102
6 / 28
Shell reload
6.28
8 / 28
Penetration
155
11 / 28
At 250m
148
Distance
m
Damage
220
13 / 28
Module damage
119
14 / 28
Caliber
88
12 / 28
Normalization
5
Ricochet
70
Angle25°
Normalization
Effective angle20°
Armor106%
Shell velocity
773
20 / 28
Shell range
720
1 / 28
Shell capacity
92
3 / 28
Aim time
2.08
4 / 28
Dispersion at 100m
Dispersion still
0.344
6 / 28
Moving
+0.195
6 / 28
Hull traversing
+0.195
6 / 28
Turret traversing
+0.103
4 / 28
Shooting
+3.720
3 / 28
Gun damaged
x 2.0
1 / 28
Gun flexibility
Depression
8.0
9 / 28
Elevation
15.0
14 / 28
Rear depression
4.0
9 / 14
Rear elevation
17.0
7 / 14

Maneuverability

Speed
Speed forwards
40
9 / 28
Backwards
12
4 / 28
Engine power
770
9 / 28
Weight
56.6
21 / 28
Terrain coefficients
Terrain coefficient hard
77
25 / 28
Medium
67
23 / 28
Soft
42
28 / 28
Raw terrain coefficients
Raw terrain coefficient hard
1.30
25 / 28
Medium
1.50
23 / 28
Soft
2.38
28 / 28
Power to weight ratio
Power to weight ratio hard
10.5
19 / 28
Medium
9.1
17 / 28
Soft
5.7
24 / 28
Turret traverse speed
24.3
20 / 28
Hull traverse speed
Hull traverse hard
35.1
7 / 28
Medium
30.4
4 / 28
Soft
19.2
11 / 28
Effective59.4°/s
Hull
Turret

Survivability

Health
1150
13 / 28
Fire chance
20
12 / 28
View range
269
1 / 28
269m
Camo
0%
Camouflage
Camouflage still
16.00
14 / 28
Moving
7.73
5 / 28
Still
3.81
10 / 28
Moving
1.84
4 / 28
Caught on fire
2.94
18 / 28
Width
1.61
3 / 28
Height
3.21
18 / 28
Length
5.88
3 / 28
Volume
30.37
5 / 28

Crew training

Crew count
5
1 / 28
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124

Game mode abilities

Mad Games
Toxic StareToxic Stare
Damage ReflectorDamage Reflector
Uprising
Play DeadPlay Dead
Gravitizing
Play DeadPlay Dead