BlitzKit
Tankopedia
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Titan-150
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
147mm
Advanced highlighting
Shooter:
Titan-150
Titan-150
Nation
Hybrid Nation
Class
Heavy
Tier
VI
Type
Collector
Restoration price
1,000
Sale price
500
Compare
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Modules
VII
VI
VI
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1835
13 / 28
Shell reload
6.54
10 / 28
Penetration
147
24 / 28
At 250m
141
Distance
m
Damage
200
20 / 28
Module damage
115
21 / 28
Caliber
85
19 / 28
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
805
12 / 28
Shell range
720
1 / 28
Shell capacity
90
5 / 28
Aim time
2.26
20 / 28
Dispersion at 100m
Dispersion still
0.362
22 / 28
Moving
+
0.232
26 / 28
Hull traversing
+
0.232
26 / 28
Turret traversing
+
0.103
4 / 28
Shooting
+
3.720
3 / 28
Gun damaged
x
2.0
1 / 28
Gun flexibility
Depression
7.0
15 / 28
Elevation
20.0
3 / 28
Maneuverability
Speed
Speed forwards
35
19 / 28
Backwards
11
18 / 28
Engine power
699
14 / 28
Weight
52.7
15 / 28
Terrain coefficients
Terrain coefficient hard
83
18 / 28
Medium
67
23 / 28
Soft
48
14 / 28
Raw terrain coefficients
Raw terrain coefficient hard
1.20
18 / 28
Medium
1.50
23 / 28
Soft
2.10
14 / 28
Power to weight ratio
Power to weight ratio hard
11.0
15 / 28
Medium
8.8
19 / 28
Soft
6.3
15 / 28
Turret traverse speed
24.3
20 / 28
Hull traverse speed
Hull traverse hard
31.2
19 / 28
Medium
25.0
21 / 28
Soft
17.8
20 / 28
Hard
Hard
Medium
Medium
Soft
Soft
Effective
55.5°/s
Hull
Turret
Survivability
Health
1200
3 / 28
Fire chance
15
3 / 28
View range
257
20 / 28
257m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.98
4 / 28
Moving
8.55
4 / 28
Still
4.05
3 / 28
Moving
1.92
3 / 28
Caught on fire
3.74
9 / 28
Width
1.90
8 / 28
Height
3.58
28 / 28
Length
6.56
13 / 28
Volume
44.60
17 / 28
Crew training
Crew count
5
1 / 28
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Half-Life Discharge
Uranium Shield
Uprising
Play Dead
Gravitizing
Play Dead
Titan-150
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
147mm
Advanced highlighting
Shooter:
Titan-150
Titan-150
Nation
Hybrid Nation
Class
Heavy
Tier
VI
Type
Collector
Restoration price
1,000
Sale price
500
Compare
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Modules
VII
VI
VI
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1835
13 / 28
Shell reload
6.54
10 / 28
Penetration
147
24 / 28
At 250m
141
Distance
m
Damage
200
20 / 28
Module damage
115
21 / 28
Caliber
85
19 / 28
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
805
12 / 28
Shell range
720
1 / 28
Shell capacity
90
5 / 28
Aim time
2.26
20 / 28
Dispersion at 100m
Dispersion still
0.362
22 / 28
Moving
+
0.232
26 / 28
Hull traversing
+
0.232
26 / 28
Turret traversing
+
0.103
4 / 28
Shooting
+
3.720
3 / 28
Gun damaged
x
2.0
1 / 28
Gun flexibility
Depression
7.0
15 / 28
Elevation
20.0
3 / 28
Maneuverability
Speed
Speed forwards
35
19 / 28
Backwards
11
18 / 28
Engine power
699
14 / 28
Weight
52.7
15 / 28
Terrain coefficients
Terrain coefficient hard
83
18 / 28
Medium
67
23 / 28
Soft
48
14 / 28
Raw terrain coefficients
Raw terrain coefficient hard
1.20
18 / 28
Medium
1.50
23 / 28
Soft
2.10
14 / 28
Power to weight ratio
Power to weight ratio hard
11.0
15 / 28
Medium
8.8
19 / 28
Soft
6.3
15 / 28
Turret traverse speed
24.3
20 / 28
Hull traverse speed
Hull traverse hard
31.2
19 / 28
Medium
25.0
21 / 28
Soft
17.8
20 / 28
Hard
Hard
Medium
Medium
Soft
Soft
Effective
55.5°/s
Hull
Turret
Survivability
Health
1200
3 / 28
Fire chance
15
3 / 28
View range
257
20 / 28
257m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.98
4 / 28
Moving
8.55
4 / 28
Still
4.05
3 / 28
Moving
1.92
3 / 28
Caught on fire
3.74
9 / 28
Width
1.90
8 / 28
Height
3.58
28 / 28
Length
6.56
13 / 28
Volume
44.60
17 / 28
Crew training
Crew count
5
1 / 28
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Half-Life Discharge
Uranium Shield
Uprising
Play Dead
Gravitizing
Play Dead