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Progetto C50 mod. 66
BlitzKit Tankopedia
Back
Compare
Swap
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,500,000
Sale price
1,750,000
Research XP
172,900
Tech tree
377,810
8,962,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Vickers Mk. F
0
0
II
10TP
0
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Configuration
Modules
Stock
Upgrade
IX
IX
28K
IX
35K
IX
IX
28K
IX
VIII
IX
32K
IX
35K
IX
44K
X
275K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2170
28 / 34
Effective at 60s
hp / min
2045
3 / 3
Shells
2
4 / 34
Most optimal shell index
1
Shell reloads
s
Shell 1
11.06
Shell 2
8.58
Intra-clip
s
3.53
3 / 9
Penetration
mm
251
6 / 34
At 250m
246
Distance
m
Damage
hp
400
23 / 34
Clipping potential
800
8 / 9
Module damage
hp
165
15 / 34
Caliber
mm
120
20 / 34
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
950
15 / 34
Shell range
m/s
720
1 / 34
Shell capacity
m/s
64
4 / 34
Aim time
s
2.19
14 / 34
Dispersion at 100m
Still
m
0.324
4 / 34
Moving
+0.167
7 / 34
Hull traversing
+0.167
8 / 34
Turret traversing
+0.103
9 / 34
After shooting
+3.720
7 / 34
Gun damaged
scalar
x 2.0
1 / 34
Gun flexibility
°
Depression
8.0
8 / 34
Elevation
15.0
24 / 34
Rear depression
3.5
12 / 24
Rear elevation
15.0
17 / 24
Crew training
Crew count
4
6 / 34
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
38
17 / 34
Backwards
15
6 / 34
Engine power
hp
770
23 / 34
Weight
tn
51.6
13 / 34
Terrain coefficients
Hard
%
100
1 / 34
Medium
%
77
12 / 34
Soft
%
59
6 / 34
Raw terrain coefficients
Hard
%
1.00
1 / 34
Medium
%
1.30
12 / 34
Soft
%
1.70
6 / 34
Power to weight ratio
hp/tn
On hard terrain
14.9
9 / 34
On medium terrain
11.5
17 / 34
On soft terrain
8.8
12 / 34
Turret traverse speed
°/s
23.9
21 / 34
Hull traverse speed
°/s
On hard terrain
43.2
2 / 34
On medium terrain
33.2
5 / 34
On soft terrain
25.4
4 / 34
Survivability
Health
hp
2050
22 / 34
Fire chance
%
12
2 / 34
View range
m
289
1 / 34
Camouflage
%
Still
13.64
13 / 34
Moving
6.08
9 / 34
Shooting still
3.07
7 / 34
Shooting moving
1.37
6 / 34
Caught on fire
2.25
17 / 34
Width
m
2
14 / 34
Height
m
3
15 / 34
Length
m
7
19 / 34
Volume
m
42
14 / 34
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program
Progetto C50 mod. 66
BlitzKit Tankopedia
Back
Compare
Swap
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,500,000
Sale price
1,750,000
Research XP
172,900
Tech tree
377,810
8,962,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Vickers Mk. F
0
0
II
10TP
0
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Configuration
Modules
Stock
Upgrade
IX
IX
28K
IX
35K
IX
IX
28K
IX
VIII
IX
32K
IX
35K
IX
44K
X
275K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2170
28 / 34
Effective at 60s
hp / min
2045
3 / 3
Shells
2
4 / 34
Most optimal shell index
1
Shell reloads
s
Shell 1
11.06
Shell 2
8.58
Intra-clip
s
3.53
3 / 9
Penetration
mm
251
6 / 34
At 250m
246
Distance
m
Damage
hp
400
23 / 34
Clipping potential
800
8 / 9
Module damage
hp
165
15 / 34
Caliber
mm
120
20 / 34
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
950
15 / 34
Shell range
m/s
720
1 / 34
Shell capacity
m/s
64
4 / 34
Aim time
s
2.19
14 / 34
Dispersion at 100m
Still
m
0.324
4 / 34
Moving
+0.167
7 / 34
Hull traversing
+0.167
8 / 34
Turret traversing
+0.103
9 / 34
After shooting
+3.720
7 / 34
Gun damaged
scalar
x 2.0
1 / 34
Gun flexibility
°
Depression
8.0
8 / 34
Elevation
15.0
24 / 34
Rear depression
3.5
12 / 24
Rear elevation
15.0
17 / 24
Crew training
Crew count
4
6 / 34
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
38
17 / 34
Backwards
15
6 / 34
Engine power
hp
770
23 / 34
Weight
tn
51.6
13 / 34
Terrain coefficients
Hard
%
100
1 / 34
Medium
%
77
12 / 34
Soft
%
59
6 / 34
Raw terrain coefficients
Hard
%
1.00
1 / 34
Medium
%
1.30
12 / 34
Soft
%
1.70
6 / 34
Power to weight ratio
hp/tn
On hard terrain
14.9
9 / 34
On medium terrain
11.5
17 / 34
On soft terrain
8.8
12 / 34
Turret traverse speed
°/s
23.9
21 / 34
Hull traverse speed
°/s
On hard terrain
43.2
2 / 34
On medium terrain
33.2
5 / 34
On soft terrain
25.4
4 / 34
Survivability
Health
hp
2050
22 / 34
Fire chance
%
12
2 / 34
View range
m
289
1 / 34
Camouflage
%
Still
13.64
13 / 34
Moving
6.08
9 / 34
Shooting still
3.07
7 / 34
Shooting moving
1.37
6 / 34
Caught on fire
2.25
17 / 34
Width
m
2
14 / 34
Height
m
3
15 / 34
Length
m
7
19 / 34
Volume
m
42
14 / 34
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program