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VAE Type B
BlitzKit Tankopedia
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Full-name
Vickers Mk. E Type B
Nation
China
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Configuration
Modules
Stock
Upgrade
II
I
I
II
45
II
45
II
210
II
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
376
12 / 13
Reload
s
5.58
9 / 13
Penetration
mm
51
1 / 13
At 250m
45
Distance
m
Damage
hp
35
6 / 13
Module damage
hp
1
7 / 13
Caliber
mm
45
1 / 13
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
825
5 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
75
9 / 13
Aim time
s
1.44
3 / 13
Dispersion at 100m
Still
m
0.384
6 / 13
Moving
+0.158
1 / 13
Hull traversing
+0.158
1 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.720
8 / 13
Gun damaged
scalar
x 2.0
4 / 13
Gun flexibility
°
Depression
8.0
7 / 13
Elevation
25.0
5 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Radioman
%
105
Gunner
%
110
Loader
%
105
Driver
%
110
Maneuverability
Speed
kph
Forwards
35
8 / 13
Backwards
15
2 / 13
Engine power
hp
106
8 / 13
Weight
tn
6.6
4 / 13
Terrain coefficients
Hard
%
100
2 / 13
Medium
%
91
2 / 13
Soft
%
71
2 / 13
Raw terrain coefficients
Hard
%
1.00
2 / 13
Medium
%
1.10
2 / 13
Soft
%
1.40
2 / 13
Power to weight ratio
hp/tn
On hard terrain
16.0
4 / 13
On medium terrain
14.5
4 / 13
On soft terrain
11.4
4 / 13
Turret traverse speed
°/s
43.8
6 / 13
Hull traverse speed
°/s
On hard terrain
55.8
1 / 13
On medium terrain
50.7
1 / 13
On soft terrain
39.9
2 / 13
Survivability
Health
hp
310
3 / 13
Fire chance
%
20
3 / 13
View range
m
244
5 / 13
Camouflage
%
Still
30.63
5 / 13
Moving
30.63
5 / 13
Shooting still
7.56
6 / 13
Shooting moving
7.56
6 / 13
Caught on fire
11.45
6 / 13
Width
m
2
7 / 13
Height
m
2
6 / 13
Length
m
4
9 / 13
Volume
m
15
7 / 13
VAE Type B
BlitzKit Tankopedia
Back
Compare
Swap
Full-name
Vickers Mk. E Type B
Nation
China
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Configuration
Modules
Stock
Upgrade
II
I
I
II
45
II
45
II
210
II
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
376
12 / 13
Reload
s
5.58
9 / 13
Penetration
mm
51
1 / 13
At 250m
45
Distance
m
Damage
hp
35
6 / 13
Module damage
hp
1
7 / 13
Caliber
mm
45
1 / 13
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
825
5 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
75
9 / 13
Aim time
s
1.44
3 / 13
Dispersion at 100m
Still
m
0.384
6 / 13
Moving
+0.158
1 / 13
Hull traversing
+0.158
1 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.720
8 / 13
Gun damaged
scalar
x 2.0
4 / 13
Gun flexibility
°
Depression
8.0
7 / 13
Elevation
25.0
5 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Radioman
%
105
Gunner
%
110
Loader
%
105
Driver
%
110
Maneuverability
Speed
kph
Forwards
35
8 / 13
Backwards
15
2 / 13
Engine power
hp
106
8 / 13
Weight
tn
6.6
4 / 13
Terrain coefficients
Hard
%
100
2 / 13
Medium
%
91
2 / 13
Soft
%
71
2 / 13
Raw terrain coefficients
Hard
%
1.00
2 / 13
Medium
%
1.10
2 / 13
Soft
%
1.40
2 / 13
Power to weight ratio
hp/tn
On hard terrain
16.0
4 / 13
On medium terrain
14.5
4 / 13
On soft terrain
11.4
4 / 13
Turret traverse speed
°/s
43.8
6 / 13
Hull traverse speed
°/s
On hard terrain
55.8
1 / 13
On medium terrain
50.7
1 / 13
On soft terrain
39.9
2 / 13
Survivability
Health
hp
310
3 / 13
Fire chance
%
20
3 / 13
View range
m
244
5 / 13
Camouflage
%
Still
30.63
5 / 13
Moving
30.63
5 / 13
Shooting still
7.56
6 / 13
Shooting moving
7.56
6 / 13
Caught on fire
11.45
6 / 13
Width
m
2
7 / 13
Height
m
2
6 / 13
Length
m
4
9 / 13
Volume
m
15
7 / 13