Obj. 777 II

289mmPrimary0mm
193mmSpaced0mm
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250mm
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Obj. 777 II

Nation
ussrU.S.S.R.
Class
Heavy
TierX
TypeCollector
Restoration price
15,000GOLD
Sale price
7,500GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Regular
DPM hp / min
3124
5 / 30
Shell reload s
8.26
9 / 28
Penetration mm
250
26 / 30
At 250m
243
Distance
m
Damage hp
430
15 / 30
Module damage hp
165
14 / 30
Caliber mm
122
15 / 30
Normalization °
2
Ricochet °
70
Shell velocity m/s
920
17 / 30
Shell range m/s
720
1 / 30
Shell capacity
42
18 / 30
Aim time s
2.09
13 / 30
Dispersion at 100m
Still m
0.335
15 / 30
Moving
+0.186
15 / 30
Hull traversing
+0.186
15 / 30
Turret traversing
+0.077
9 / 30
Shooting
+3.720
6 / 30
Gun damaged
x 2.0
1 / 30
Gun flexibility °
Depression
6.0
25 / 30
Elevation
20.0
3 / 30
Rear depression
4.0
8 / 23
Rear elevation
20.0
3 / 23

Crew training

Crew count
4
9 / 30
Commander %
113
Radioman
%
119
Gunner %
124
Driver %
124
Loader %
124

Maneuverability

Speed kph
Forwards
45
5 / 30
Backwards
12
28 / 30
Engine power
1067
11 / 30
Weight tn
68.7
19 / 30
Terrain coefficients
Hard %
100
1 / 30
Medium %
83
1 / 30
Soft %
67
1 / 30
Raw terrain coefficients
Hard %
1.00
1 / 30
Medium %
1.20
1 / 30
Soft %
1.50
1 / 30
Power to weight ratio hp/tn
Hard
15.5
11 / 30
Medium
12.9
9 / 30
Soft
10.3
3 / 30
Turret traverse speed °/s
19.4
23 / 30
Hull traverse speed °/s
Hard
28.6
26 / 30
Medium
23.8
28 / 30
Soft
19.1
22 / 30

Survivability

Health hp
2400
15 / 30
Fire chance %
25
30 / 30
View range m
280
7 / 30
Camouflage %
Still
14.38
8 / 30
Moving
5.97
8 / 30
Still
2.20
15 / 30
Moving
0.91
15 / 30
Caught on fire
2.50
9 / 30
Width m
2
21 / 30
Height m
3
5 / 30
Length m
7
6 / 30
Volume m
39
6 / 30

Game mode abilities

Mad Games
Saboteur SystemSaboteur System
IrradiatorIrradiator
Uprising
Hunter's MarkHunter's Mark
Gravitizing
Hunter's MarkHunter's Mark

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