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Performance
Gallery
Session
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Churchill I
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.K.
Class
Heavy
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
Configuration
Modules
Stock
Upgrade
IV
IV
2.5K
IV
V
2.5K
IV
IV
V
5K
V
5K
VI
25K
VI
5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
1526
5 / 12
Reload
s
6.29
4 / 12
Penetration
mm
145
2 / 12
At 250m
140
Distance
m
Damage
hp
160
5 / 12
Module damage
hp
100
9 / 12
Caliber
mm
75
7 / 12
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
7 / 12
Shell range
m/s
720
1 / 12
Shell capacity
m/s
84
3 / 12
Aim time
s
2.18
6 / 12
Dispersion at 100m
Still
m
0.378
2 / 12
Moving
+0.167
1 / 12
Hull traversing
+0.167
1 / 12
Turret traversing
+0.172
11 / 12
After shooting
+3.720
1 / 12
Gun damaged
scalar
x 2.0
1 / 12
Gun flexibility
°
Depression
4.0
12 / 12
Elevation
12.0
11 / 12
Rear depression
3.0
5 / 5
Rear elevation
12.0
5 / 5
Crew training
Crew count
4
11 / 12
Commander
%
103
Radioman
%
108
Driver
%
113
Gunner x 2
%
113
Loader
%
113
Maneuverability
Speed
kph
Forwards
26
12 / 12
Backwards
14
1 / 12
Engine power
hp
386
11 / 12
Weight
tn
37.2
3 / 12
Terrain coefficients
Hard
%
100
1 / 12
Medium
%
83
2 / 12
Soft
%
61
2 / 12
Raw terrain coefficients
Hard
%
1.00
1 / 12
Medium
%
1.20
2 / 12
Soft
%
1.65
2 / 12
Power to weight ratio
hp/tn
On hard terrain
10.4
9 / 12
On medium terrain
8.7
9 / 12
On soft terrain
6.3
6 / 12
Turret traverse speed
°/s
21.8
10 / 12
Hull traverse speed
°/s
On hard terrain
23.2
11 / 12
On medium terrain
19.4
12 / 12
On soft terrain
14.1
10 / 12
Survivability
Health
hp
700
11 / 12
Fire chance
%
20
5 / 12
View range
m
258
2 / 12
Camouflage
%
Still
17.61
5 / 12
Moving
7.31
5 / 12
Shooting still
4.35
6 / 12
Shooting moving
1.81
6 / 12
Caught on fire
3.75
5 / 12
Width
m
1
1 / 12
Height
m
3
8 / 12
Length
m
7
10 / 12
Volume
m
28
3 / 12
Game mode abilities
Mad Games
Toxic Stare
Damage Reflector
Uprising
Battle Trance
Gravitizing
Battle Trance
Churchill I
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.K.
Class
Heavy
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
Configuration
Modules
Stock
Upgrade
IV
IV
2.5K
IV
V
2.5K
IV
IV
V
5K
V
5K
VI
25K
VI
5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
1526
5 / 12
Reload
s
6.29
4 / 12
Penetration
mm
145
2 / 12
At 250m
140
Distance
m
Damage
hp
160
5 / 12
Module damage
hp
100
9 / 12
Caliber
mm
75
7 / 12
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
7 / 12
Shell range
m/s
720
1 / 12
Shell capacity
m/s
84
3 / 12
Aim time
s
2.18
6 / 12
Dispersion at 100m
Still
m
0.378
2 / 12
Moving
+0.167
1 / 12
Hull traversing
+0.167
1 / 12
Turret traversing
+0.172
11 / 12
After shooting
+3.720
1 / 12
Gun damaged
scalar
x 2.0
1 / 12
Gun flexibility
°
Depression
4.0
12 / 12
Elevation
12.0
11 / 12
Rear depression
3.0
5 / 5
Rear elevation
12.0
5 / 5
Crew training
Crew count
4
11 / 12
Commander
%
103
Radioman
%
108
Driver
%
113
Gunner x 2
%
113
Loader
%
113
Maneuverability
Speed
kph
Forwards
26
12 / 12
Backwards
14
1 / 12
Engine power
hp
386
11 / 12
Weight
tn
37.2
3 / 12
Terrain coefficients
Hard
%
100
1 / 12
Medium
%
83
2 / 12
Soft
%
61
2 / 12
Raw terrain coefficients
Hard
%
1.00
1 / 12
Medium
%
1.20
2 / 12
Soft
%
1.65
2 / 12
Power to weight ratio
hp/tn
On hard terrain
10.4
9 / 12
On medium terrain
8.7
9 / 12
On soft terrain
6.3
6 / 12
Turret traverse speed
°/s
21.8
10 / 12
Hull traverse speed
°/s
On hard terrain
23.2
11 / 12
On medium terrain
19.4
12 / 12
On soft terrain
14.1
10 / 12
Survivability
Health
hp
700
11 / 12
Fire chance
%
20
5 / 12
View range
m
258
2 / 12
Camouflage
%
Still
17.61
5 / 12
Moving
7.31
5 / 12
Shooting still
4.35
6 / 12
Shooting moving
1.81
6 / 12
Caught on fire
3.75
5 / 12
Width
m
1
1 / 12
Height
m
3
8 / 12
Length
m
7
10 / 12
Volume
m
28
3 / 12
Game mode abilities
Mad Games
Toxic Stare
Damage Reflector
Uprising
Battle Trance
Gravitizing
Battle Trance