276mmPrimary0mm
184mmSpaced0mm
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235mm
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Tanks in testing are subject to change and may not represent the final product.

Nation
usaU.S.A.
Class
Light
TierIX
TypeCollector
Restoration price
10,000GOLD
Sale price
5,000GOLD
Compare

Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

Compare

Firepower

Gun type
Auto loader
DPM hp / min
2439
8 / 9
Shells
6
1 / 9
Shell reload s
16.64
9 / 9
Intra-clip s
1.40
1 / 3
Penetration mm
235
2 / 9
At 250m
228
Distance
m
Damage hp
160
9 / 9
Clipping potential
960
1 / 3
Module damage hp
65
9 / 9
Caliber mm
90
8 / 9
Normalization °
5
Ricochet °
70
Shell velocity m/s
750
9 / 9
Shell range m/s
720
1 / 9
Shell capacity
120
1 / 9
Aim time s
1.49
2 / 9
Dispersion at 100m
Still m
0.324
6 / 9
Moving
+0.102
5 / 9
Hull traversing
+0.112
5 / 9
Turret traversing
+0.095
3 / 9
Shooting
+2.790
1 / 9
Gun damaged
x 2.0
1 / 9
Gun flexibility °
Depression
9.0
2 / 9
Elevation
20.0
1 / 9
Frontal depression
7.0
2 / 3
Frontal elevation
20.0
1 / 3
Rear depression
8.0
1 / 4
Rear elevation
20.0
1 / 4

Crew training

Crew count
5
1 / 9
Commander %
121
Gunner %
133
Driver %
133
Radioman %
133
Loader %
133

Maneuverability

Speed kph
Forwards
65
1 / 9
Backwards
21
4 / 9
Engine power
633
6 / 9
Weight tn
23.7
3 / 9
Terrain coefficients
Hard %
100
6 / 9
Medium %
83
6 / 9
Soft %
67
4 / 9
Raw terrain coefficients
Hard %
1.00
6 / 9
Medium %
1.20
6 / 9
Soft %
1.50
4 / 9
Power to weight ratio hp/tn
Hard
26.7
4 / 9
Medium
22.3
6 / 9
Soft
17.8
3 / 9
Turret traverse speed °/s
50.2
4 / 9
Hull traverse speed °/s
Hard
64.5
8 / 9
Medium
53.8
8 / 9
Soft
43.0
6 / 9

Survivability

Health hp
1550
6 / 9
Fire chance %
16
8 / 9
View range m
321
1 / 9
Camouflage %
Still
33.21
4 / 9
Moving
33.21
4 / 9
Still
7.47
3 / 9
Moving
7.47
3 / 9
Caught on fire
13.28
4 / 9
Width m
2
5 / 9
Height m
3
8 / 9
Length m
7
9 / 9
Volume m
45
8 / 9

Game mode abilities

Mad Games
Saboteur SystemSaboteur System
AcceleratorAccelerator
Uprising
ShadowShadow
Gravity Force
ThrusterThruster
Gravitizing
ShadowShadow