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Performance
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T-26
BlitzKit Tankopedia
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Nation
U.S.S.R.
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
600
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
T-26
600
0
II
BT-2
0
1.2K
Configuration
Modules
Stock
Upgrade
II
I
I
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
445
8 / 13
Reload
s
5.39
7 / 13
Penetration
mm
51
1 / 13
At 250m
45
Distance
m
Damage
hp
40
3 / 13
Module damage
hp
2
4 / 13
Caliber
mm
45
1 / 13
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
800
8 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
68
11 / 13
Aim time
s
1.44
3 / 13
Dispersion at 100m
Still
m
0.384
6 / 13
Moving
+0.186
3 / 13
Hull traversing
+0.186
3 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.720
8 / 13
Gun damaged
scalar
x 1.3
1 / 13
Gun flexibility
°
Depression
8.0
7 / 13
Elevation
25.0
5 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Radioman
%
105
Driver
%
110
Gunner
%
110
Loader
%
105
Maneuverability
Speed
kph
Forwards
36
4 / 13
Backwards
15
2 / 13
Engine power
hp
130
6 / 13
Weight
tn
9.1
11 / 13
Terrain coefficients
Hard
%
100
2 / 13
Medium
%
91
2 / 13
Soft
%
71
2 / 13
Raw terrain coefficients
Hard
%
1.00
2 / 13
Medium
%
1.10
2 / 13
Soft
%
1.40
2 / 13
Power to weight ratio
hp/tn
On hard terrain
14.4
8 / 13
On medium terrain
13.1
6 / 13
On soft terrain
10.3
6 / 13
Turret traverse speed
°/s
48.0
3 / 13
Hull traverse speed
°/s
On hard terrain
53.6
3 / 13
On medium terrain
48.7
2 / 13
On soft terrain
38.3
3 / 13
Survivability
Health
hp
310
3 / 13
Fire chance
%
20
3 / 13
View range
m
244
5 / 13
Camouflage
%
Still
30.14
6 / 13
Moving
30.14
6 / 13
Shooting still
7.44
7 / 13
Shooting moving
7.44
7 / 13
Caught on fire
11.09
7 / 13
Width
m
2
8 / 13
Height
m
2
8 / 13
Length
m
4
8 / 13
Volume
m
16
8 / 13
T-26
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.S.S.R.
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
600
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
T-26
600
0
II
BT-2
0
1.2K
Configuration
Modules
Stock
Upgrade
II
I
I
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
445
8 / 13
Reload
s
5.39
7 / 13
Penetration
mm
51
1 / 13
At 250m
45
Distance
m
Damage
hp
40
3 / 13
Module damage
hp
2
4 / 13
Caliber
mm
45
1 / 13
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
800
8 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
68
11 / 13
Aim time
s
1.44
3 / 13
Dispersion at 100m
Still
m
0.384
6 / 13
Moving
+0.186
3 / 13
Hull traversing
+0.186
3 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.720
8 / 13
Gun damaged
scalar
x 1.3
1 / 13
Gun flexibility
°
Depression
8.0
7 / 13
Elevation
25.0
5 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Radioman
%
105
Driver
%
110
Gunner
%
110
Loader
%
105
Maneuverability
Speed
kph
Forwards
36
4 / 13
Backwards
15
2 / 13
Engine power
hp
130
6 / 13
Weight
tn
9.1
11 / 13
Terrain coefficients
Hard
%
100
2 / 13
Medium
%
91
2 / 13
Soft
%
71
2 / 13
Raw terrain coefficients
Hard
%
1.00
2 / 13
Medium
%
1.10
2 / 13
Soft
%
1.40
2 / 13
Power to weight ratio
hp/tn
On hard terrain
14.4
8 / 13
On medium terrain
13.1
6 / 13
On soft terrain
10.3
6 / 13
Turret traverse speed
°/s
48.0
3 / 13
Hull traverse speed
°/s
On hard terrain
53.6
3 / 13
On medium terrain
48.7
2 / 13
On soft terrain
38.3
3 / 13
Survivability
Health
hp
310
3 / 13
Fire chance
%
20
3 / 13
View range
m
244
5 / 13
Camouflage
%
Still
30.14
6 / 13
Moving
30.14
6 / 13
Shooting still
7.44
7 / 13
Shooting moving
7.44
7 / 13
Caught on fire
11.09
7 / 13
Width
m
2
8 / 13
Height
m
2
8 / 13
Length
m
4
8 / 13
Volume
m
16
8 / 13