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Performance
Gallery
Session
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Churchill VII
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.K.
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
900,000
Sale price
450,000
Research XP
25,000
Tech tree
38,910
1,392,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
VII
Black Prince
64K
1.4M
Configuration
Modules
Stock
Upgrade
IV
IV
1K
V
VI
5.8K
V
V
VI
4.6K
VII
17K
VII
64K
VI
5.9K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
2105
4 / 28
Reload
s
4.56
2 / 28
Penetration
mm
148
23 / 28
At 250m
143
Distance
m
Damage
hp
160
24 / 28
Module damage
hp
105
24 / 28
Caliber
mm
76
24 / 28
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
15 / 28
Shell range
m/s
720
1 / 28
Shell capacity
m/s
84
9 / 28
Aim time
s
2.08
4 / 28
Dispersion at 100m
Still
m
0.344
6 / 28
Moving
+0.195
6 / 28
Hull traversing
+0.195
6 / 28
Turret traversing
+0.138
15 / 28
After shooting
+3.720
3 / 28
Gun damaged
scalar
x 2.0
1 / 28
Gun flexibility
°
Depression
4.0
27 / 28
Elevation
12.0
25 / 28
Rear depression
2.0
12 / 14
Rear elevation
12.0
13 / 14
Crew training
Crew count
5
1 / 28
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
20
25 / 28
Backwards
12
4 / 28
Engine power
hp
413
28 / 28
Weight
tn
40.4
4 / 28
Terrain coefficients
Hard
%
91
9 / 28
Medium
%
77
4 / 28
Soft
%
56
5 / 28
Raw terrain coefficients
Hard
%
1.10
9 / 28
Medium
%
1.30
4 / 28
Soft
%
1.80
5 / 28
Power to weight ratio
hp/tn
On hard terrain
9.3
25 / 28
On medium terrain
7.9
25 / 28
On soft terrain
5.7
25 / 28
Turret traverse speed
°/s
24.3
20 / 28
Hull traverse speed
°/s
On hard terrain
30.0
22 / 28
On medium terrain
25.3
19 / 28
On soft terrain
18.3
14 / 28
Survivability
Health
hp
1200
3 / 28
Fire chance
%
20
12 / 28
View range
m
269
1 / 28
Camouflage
%
Still
16.24
7 / 28
Moving
6.69
10 / 28
Shooting still
4.01
4 / 28
Shooting moving
1.65
8 / 28
Caught on fire
3.20
12 / 28
Width
m
1
1 / 28
Height
m
3
16 / 28
Length
m
7
15 / 28
Volume
m
28
4 / 28
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Dust Devil
Gravitizing
Dust Devil
Churchill VII
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.K.
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
900,000
Sale price
450,000
Research XP
25,000
Tech tree
38,910
1,392,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
VII
Black Prince
64K
1.4M
Configuration
Modules
Stock
Upgrade
IV
IV
1K
V
VI
5.8K
V
V
VI
4.6K
VII
17K
VII
64K
VI
5.9K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
2105
4 / 28
Reload
s
4.56
2 / 28
Penetration
mm
148
23 / 28
At 250m
143
Distance
m
Damage
hp
160
24 / 28
Module damage
hp
105
24 / 28
Caliber
mm
76
24 / 28
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
15 / 28
Shell range
m/s
720
1 / 28
Shell capacity
m/s
84
9 / 28
Aim time
s
2.08
4 / 28
Dispersion at 100m
Still
m
0.344
6 / 28
Moving
+0.195
6 / 28
Hull traversing
+0.195
6 / 28
Turret traversing
+0.138
15 / 28
After shooting
+3.720
3 / 28
Gun damaged
scalar
x 2.0
1 / 28
Gun flexibility
°
Depression
4.0
27 / 28
Elevation
12.0
25 / 28
Rear depression
2.0
12 / 14
Rear elevation
12.0
13 / 14
Crew training
Crew count
5
1 / 28
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
20
25 / 28
Backwards
12
4 / 28
Engine power
hp
413
28 / 28
Weight
tn
40.4
4 / 28
Terrain coefficients
Hard
%
91
9 / 28
Medium
%
77
4 / 28
Soft
%
56
5 / 28
Raw terrain coefficients
Hard
%
1.10
9 / 28
Medium
%
1.30
4 / 28
Soft
%
1.80
5 / 28
Power to weight ratio
hp/tn
On hard terrain
9.3
25 / 28
On medium terrain
7.9
25 / 28
On soft terrain
5.7
25 / 28
Turret traverse speed
°/s
24.3
20 / 28
Hull traverse speed
°/s
On hard terrain
30.0
22 / 28
On medium terrain
25.3
19 / 28
On soft terrain
18.3
14 / 28
Survivability
Health
hp
1200
3 / 28
Fire chance
%
20
12 / 28
View range
m
269
1 / 28
Camouflage
%
Still
16.24
7 / 28
Moving
6.69
10 / 28
Shooting still
4.01
4 / 28
Shooting moving
1.65
8 / 28
Caught on fire
3.20
12 / 28
Width
m
1
1 / 28
Height
m
3
16 / 28
Length
m
7
15 / 28
Volume
m
28
4 / 28
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Dust Devil
Gravitizing
Dust Devil