Cruiser II

BlitzKit Tankopedia
Full-nameCruiser Mk. II
Nation
ukU.K.
Class
Light
TierI
TypeTech tree
Purchase price
0CREDITS
Sale price
0CREDITS

Configuration

Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

Characteristics

Compare against

Firepower

Gun type
Auto loader
DPM hp / min
673
5 / 13
Shells
2
5 / 13
Reload s
4.35
2 / 13
Intra-clip s
1.00
4 / 5
Penetration mm
49
5 / 13
At 250m
44
Distance
m
Damage hp
30
8 / 13
Clipping potential
60
4 / 5
Module damage hp
2
4 / 13
Caliber mm
40
5 / 13
Normalization °
15
Ricochet °
70
Shell velocity m/s
800
8 / 13
Shell range m/s
395
10 / 13
Shell capacity m/s
60
12 / 13
Aim time s
1.48
7 / 13
Dispersion at 100m
Still m
0.379
4 / 13
Moving
+0.186
3 / 13
Hull traversing
+0.186
3 / 13
Turret traversing
+0.086
4 / 13
After shooting
+1.302
2 / 13
Gun damaged scalar
x 2.0
4 / 13
Gun flexibility °
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Rear depression
13.0
1 / 3
Rear elevation
20.0
2 / 3

Crew training

Crew count
5
1 / 13
Commander %
108
Gunner %
119
Driver %
119
Radioman %
119
Loader %
119

Maneuverability

Speed kph
Forwards
35
8 / 13
Backwards
15
2 / 13
Engine power hp
165
1 / 13
Weight tn
13.2
13 / 13
Terrain coefficients
Hard %
100
2 / 13
Medium %
83
5 / 13
Soft %
71
2 / 13
Raw terrain coefficients
Hard %
1.00
2 / 13
Medium %
1.20
5 / 13
Soft %
1.40
2 / 13
Power to weight ratio hp/tn
On hard terrain
12.5
9 / 13
On medium terrain
10.4
9 / 13
On soft terrain
8.9
9 / 13
Turret traverse speed °/s
49.7
2 / 13
Hull traverse speed °/s
On hard terrain
43.9
10 / 13
On medium terrain
36.6
12 / 13
On soft terrain
31.4
9 / 13

Survivability

Health hp
320
1 / 13
Fire chance %
20
3 / 13
View range m
264
1 / 13
Camouflage %
Still
25.83
13 / 13
Moving
25.83
13 / 13
Shooting still
5.81
13 / 13
Shooting moving
5.81
13 / 13
Caught on fire
12.91
3 / 13
Width m
2
11 / 13
Height m
2
13 / 13
Length m
5
13 / 13
Volume m
27
13 / 13