BlitzKit
Tankopedia
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Performance
Gallery
Session
Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
49mm
IV
Advanced highlighting
Shooter:
Cruiser III
Cruiser III
Back
Compare
Swap
Nation
U.K.
Class
Medium
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
210
1,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
Compare
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
II
II
II
III
655
IV
45
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
hp / min
714
1 / 5
Shells
2
1 / 5
Shell reload
s
7.40
5 / 5
Intra-clip
s
1.00
1 / 1
Penetration
mm
49
4 / 5
At 250m
44
Distance
m
Damage
hp
50
4 / 5
Clipping potential
100
1 / 1
Module damage
hp
2
2 / 5
Caliber
mm
40
3 / 5
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
732
4 / 5
Shell range
m/s
395
5 / 5
Shell capacity
60
4 / 5
Aim time
s
1.11
1 / 5
Dispersion at 100m
Still
m
0.370
1 / 5
Moving
+0.167
3 / 5
Hull traversing
+0.167
1 / 5
Turret traversing
+0.086
2 / 5
Shooting
+1.209
1 / 5
Gun damaged
x 1.3
1 / 5
Gun flexibility
°
Depression
15.0
1 / 5
Elevation
20.0
1 / 5
Rear depression
11.0
1 / 2
Rear elevation
20.0
1 / 2
Crew training
Crew count
4
2 / 5
Commander
%
108
Radioman
%
113
Gunner
%
119
Driver
%
119
Loader
%
119
Maneuverability
Speed
kph
Forwards
42
1 / 5
Backwards
20
1 / 5
Engine power
315
1 / 5
Weight
tn
14.4
5 / 5
Terrain coefficients
Hard
%
100
2 / 5
Medium
%
91
2 / 5
Soft
%
67
4 / 5
Raw terrain coefficients
Hard
%
1.00
2 / 5
Medium
%
1.10
2 / 5
Soft
%
1.50
4 / 5
Power to weight ratio
hp/tn
Hard
21.8
2 / 5
Medium
19.8
2 / 5
Soft
14.6
2 / 5
Turret traverse speed
°/s
45.4
1 / 5
Hull traverse speed
°/s
Hard
50.9
1 / 5
Medium
46.2
1 / 5
Soft
33.9
4 / 5
Survivability
Health
hp
430
1 / 5
Fire chance
%
20
3 / 5
View range
m
257
1 / 5
Camouflage
%
Still
24.60
3 / 5
Moving
15.30
3 / 5
Still
5.53
3 / 5
Moving
3.44
3 / 5
Caught on fire
12.30
3 / 5
Width
m
2
3 / 5
Height
m
2
3 / 5
Length
m
6
5 / 5
Volume
m
17
4 / 5
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
49mm
IV
Advanced highlighting
Shooter:
Cruiser III
Cruiser III
Back
Compare
Swap
Nation
U.K.
Class
Medium
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
210
1,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
Compare
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
II
II
II
III
655
IV
45
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
hp / min
714
1 / 5
Shells
2
1 / 5
Shell reload
s
7.40
5 / 5
Intra-clip
s
1.00
1 / 1
Penetration
mm
49
4 / 5
At 250m
44
Distance
m
Damage
hp
50
4 / 5
Clipping potential
100
1 / 1
Module damage
hp
2
2 / 5
Caliber
mm
40
3 / 5
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
732
4 / 5
Shell range
m/s
395
5 / 5
Shell capacity
60
4 / 5
Aim time
s
1.11
1 / 5
Dispersion at 100m
Still
m
0.370
1 / 5
Moving
+0.167
3 / 5
Hull traversing
+0.167
1 / 5
Turret traversing
+0.086
2 / 5
Shooting
+1.209
1 / 5
Gun damaged
x 1.3
1 / 5
Gun flexibility
°
Depression
15.0
1 / 5
Elevation
20.0
1 / 5
Rear depression
11.0
1 / 2
Rear elevation
20.0
1 / 2
Crew training
Crew count
4
2 / 5
Commander
%
108
Radioman
%
113
Gunner
%
119
Driver
%
119
Loader
%
119
Maneuverability
Speed
kph
Forwards
42
1 / 5
Backwards
20
1 / 5
Engine power
315
1 / 5
Weight
tn
14.4
5 / 5
Terrain coefficients
Hard
%
100
2 / 5
Medium
%
91
2 / 5
Soft
%
67
4 / 5
Raw terrain coefficients
Hard
%
1.00
2 / 5
Medium
%
1.10
2 / 5
Soft
%
1.50
4 / 5
Power to weight ratio
hp/tn
Hard
21.8
2 / 5
Medium
19.8
2 / 5
Soft
14.6
2 / 5
Turret traverse speed
°/s
45.4
1 / 5
Hull traverse speed
°/s
Hard
50.9
1 / 5
Medium
46.2
1 / 5
Soft
33.9
4 / 5
Survivability
Health
hp
430
1 / 5
Fire chance
%
20
3 / 5
View range
m
257
1 / 5
Camouflage
%
Still
24.60
3 / 5
Moving
15.30
3 / 5
Still
5.53
3 / 5
Moving
3.44
3 / 5
Caught on fire
12.30
3 / 5
Width
m
2
3 / 5
Height
m
2
3 / 5
Length
m
6
5 / 5
Volume
m
17
4 / 5