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Ha-Go
BlitzKit Tankopedia
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Full-name
Type 95 Ha-Go
Nation
Japan
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
560
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
Ha-Go
560
0
II
Chi-Ni
0
1.2K
Configuration
Modules
Stock
Upgrade
I
II
II
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
461
7 / 13
Reload
s
5.21
5 / 13
Penetration
mm
47
9 / 13
At 250m
41
Distance
m
Damage
hp
40
3 / 13
Module damage
hp
1
7 / 13
Caliber
mm
37
6 / 13
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
825
5 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
92
7 / 13
Aim time
s
1.47
6 / 13
Dispersion at 100m
Still
m
0.382
5 / 13
Moving
+0.167
2 / 13
Hull traversing
+0.167
2 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.255
6 / 13
Gun damaged
scalar
x 1.3
1 / 13
Gun flexibility
°
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Gunner, 4
%
105
Driver
%
110
Radioman
%
110
Maneuverability
Speed
kph
Forwards
40
2 / 13
Backwards
15
2 / 13
Engine power
hp
138
4 / 13
Weight
tn
7.4
6 / 13
Terrain coefficients
Hard
%
125
1 / 13
Medium
%
100
1 / 13
Soft
%
79
1 / 13
Raw terrain coefficients
Hard
%
0.80
1 / 13
Medium
%
1.00
1 / 13
Soft
%
1.27
1 / 13
Power to weight ratio
hp/tn
On hard terrain
23.2
1 / 13
On medium terrain
18.5
1 / 13
On soft terrain
14.6
2 / 13
Turret traverse speed
°/s
42.9
7 / 13
Hull traverse speed
°/s
On hard terrain
49.1
8 / 13
On medium terrain
39.3
7 / 13
On soft terrain
30.9
10 / 13
Survivability
Health
hp
300
7 / 13
Fire chance
%
15
1 / 13
View range
m
244
5 / 13
Camouflage
%
Still
32.72
1 / 13
Moving
32.72
1 / 13
Shooting still
8.34
2 / 13
Shooting moving
8.34
2 / 13
Caught on fire
13.05
1 / 13
Width
m
2
13 / 13
Height
m
2
9 / 13
Length
m
4
3 / 13
Volume
m
17
9 / 13
Ha-Go
BlitzKit Tankopedia
Back
Compare
Swap
Full-name
Type 95 Ha-Go
Nation
Japan
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
560
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
Ha-Go
560
0
II
Chi-Ni
0
1.2K
Configuration
Modules
Stock
Upgrade
I
II
II
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
461
7 / 13
Reload
s
5.21
5 / 13
Penetration
mm
47
9 / 13
At 250m
41
Distance
m
Damage
hp
40
3 / 13
Module damage
hp
1
7 / 13
Caliber
mm
37
6 / 13
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
825
5 / 13
Shell range
m/s
720
1 / 13
Shell capacity
m/s
92
7 / 13
Aim time
s
1.47
6 / 13
Dispersion at 100m
Still
m
0.382
5 / 13
Moving
+0.167
2 / 13
Hull traversing
+0.167
2 / 13
Turret traversing
+0.086
4 / 13
After shooting
+3.255
6 / 13
Gun damaged
scalar
x 1.3
1 / 13
Gun flexibility
°
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Crew training
Crew count
3
3 / 13
Commander
%
100
Gunner, 4
%
105
Driver
%
110
Radioman
%
110
Maneuverability
Speed
kph
Forwards
40
2 / 13
Backwards
15
2 / 13
Engine power
hp
138
4 / 13
Weight
tn
7.4
6 / 13
Terrain coefficients
Hard
%
125
1 / 13
Medium
%
100
1 / 13
Soft
%
79
1 / 13
Raw terrain coefficients
Hard
%
0.80
1 / 13
Medium
%
1.00
1 / 13
Soft
%
1.27
1 / 13
Power to weight ratio
hp/tn
On hard terrain
23.2
1 / 13
On medium terrain
18.5
1 / 13
On soft terrain
14.6
2 / 13
Turret traverse speed
°/s
42.9
7 / 13
Hull traverse speed
°/s
On hard terrain
49.1
8 / 13
On medium terrain
39.3
7 / 13
On soft terrain
30.9
10 / 13
Survivability
Health
hp
300
7 / 13
Fire chance
%
15
1 / 13
View range
m
244
5 / 13
Camouflage
%
Still
32.72
1 / 13
Moving
32.72
1 / 13
Shooting still
8.34
2 / 13
Shooting moving
8.34
2 / 13
Caught on fire
13.05
1 / 13
Width
m
2
13 / 13
Height
m
2
9 / 13
Length
m
4
3 / 13
Volume
m
17
9 / 13