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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Emil II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
Pays
Nation européenne
Classe
Lourd
Rang
IX
Type
Arbre technologique
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Arbre technologique
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
Strv 74
24 k
931 k
VII
Leo
54 k
1,4 M
VIII
Emil I
87 k
2,6 M
IX
Emil II
162 k
3,6 M
X
Kranvagn
213 k
6,1 M
Compare against
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
28 k
VIII
IX
X
35 k
X
213 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2232
24 / 36
Effective at 60s
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
3.53
3 / 9
Penetration
248
16 / 36
At 250m
239
Distance
m
Dégâts
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
165
16 / 36
Caliber
120
21 / 36
Normalization
2
Ricochet
70
Angle
25°
Normalization
2°
Effective angle
23°
Armor
109%
Shell velocity
1120
6 / 36
Shell range
720
1 / 36
Shell capacity
48
17 / 36
Aim time
2.19
14 / 36
Dispersion at 100m
Still
0.333
9 / 36
Moving
+
0.167
7 / 36
Hull traversing
+
0.167
8 / 36
Turret traversing
+
0.138
23 / 36
Shooting
+
3.720
7 / 36
Gun damaged
x
2.0
1 / 36
Gun flexibility
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Maneuverability
Speed
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
36.6
1 / 36
Terrain coefficients
Hard
91
18 / 36
Moyen
77
12 / 36
Soft
59
6 / 36
Raw terrain coefficients
Hard
1.10
18 / 36
Moyen
1.30
12 / 36
Soft
1.70
6 / 36
Power to weight ratio
Hard
12.3
29 / 36
Moyen
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
20.1
29 / 36
Hull traverse speed
Hard
32.4
26 / 36
Moyen
27.4
27 / 36
Soft
21.0
21 / 36
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
52.5°/s
Hull
Turret
Survivability
Health
2100
11 / 36
Fire chance
15
15 / 36
View range
289
1 / 36
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
1.51
2 / 36
Height
2.31
2 / 36
Length
6.78
12 / 36
Volume
23.60
3 / 36
Crew training
Crew count
3
34 / 36
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Régénérateur de blindage
Décharge de la demi-vie
Résurrection
Faire le mort
Gravitation
Faire le mort
Emil II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
Pays
Nation européenne
Classe
Lourd
Rang
IX
Type
Arbre technologique
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Arbre technologique
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
Strv 74
24 k
931 k
VII
Leo
54 k
1,4 M
VIII
Emil I
87 k
2,6 M
IX
Emil II
162 k
3,6 M
X
Kranvagn
213 k
6,1 M
Compare against
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
28 k
VIII
IX
X
35 k
X
213 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2232
24 / 36
Effective at 60s
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
3.53
3 / 9
Penetration
248
16 / 36
At 250m
239
Distance
m
Dégâts
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
165
16 / 36
Caliber
120
21 / 36
Normalization
2
Ricochet
70
Angle
25°
Normalization
2°
Effective angle
23°
Armor
109%
Shell velocity
1120
6 / 36
Shell range
720
1 / 36
Shell capacity
48
17 / 36
Aim time
2.19
14 / 36
Dispersion at 100m
Still
0.333
9 / 36
Moving
+
0.167
7 / 36
Hull traversing
+
0.167
8 / 36
Turret traversing
+
0.138
23 / 36
Shooting
+
3.720
7 / 36
Gun damaged
x
2.0
1 / 36
Gun flexibility
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Maneuverability
Speed
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
36.6
1 / 36
Terrain coefficients
Hard
91
18 / 36
Moyen
77
12 / 36
Soft
59
6 / 36
Raw terrain coefficients
Hard
1.10
18 / 36
Moyen
1.30
12 / 36
Soft
1.70
6 / 36
Power to weight ratio
Hard
12.3
29 / 36
Moyen
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
20.1
29 / 36
Hull traverse speed
Hard
32.4
26 / 36
Moyen
27.4
27 / 36
Soft
21.0
21 / 36
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
52.5°/s
Hull
Turret
Survivability
Health
2100
11 / 36
Fire chance
15
15 / 36
View range
289
1 / 36
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
1.51
2 / 36
Height
2.31
2 / 36
Length
6.78
12 / 36
Volume
23.60
3 / 36
Crew training
Crew count
3
34 / 36
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Régénérateur de blindage
Décharge de la demi-vie
Résurrection
Faire le mort
Gravitation
Faire le mort