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Performance
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Session
Tier list
Embed
Progetto CC55 mod. 54
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Advanced highlighting
Shooter:
Progetto CC55 mod. 54
Progetto CC55 mod. 54
Pays
Nation européenne
Classe
Lourd
Rang
VIII
Type
Arbre technologique
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Arbre technologique
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
Carro d'assalto P.88
61 k
1,5 M
VIII
Progetto CC55 mod. 54
109 k
2,6 M
IX
Progetto C50 mod. 66
173 k
3,5 M
Compare against
Tier VIII lourds
Tier VIII lourds
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 k
VIII
VIII
22 k
VIII
VIII
VIII
27 k
VIII
30 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VIII lourds
Tier VIII lourds
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2187
17 / 59
Effective at 60s
1772
2 / 2
Shells
2
11 / 59
Most optimal shell
1
Shell reloads
Shell 1
8.23
Shell 2
5.08
Intra-clip
4.00
10 / 13
Penetration
226
13 / 59
At 250m
222
Distance
m
Dégâts
300
54 / 59
Clipping potential
600
13 / 13
Module damage
150
29 / 59
Caliber
105
32 / 59
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
930
46 / 59
Shell range
720
1 / 59
Shell capacity
62
9 / 59
Aim time
2.18
26 / 59
Dispersion at 100m
Still
0.324
16 / 59
Moving
+
0.177
15 / 59
Hull traversing
+
0.177
15 / 59
Turret traversing
+
0.103
8 / 59
Shooting
+
3.720
12 / 59
Gun damaged
x
2.0
1 / 59
Gun flexibility
Depression
9.0
20 / 59
Elevation
15.0
42 / 59
Rear depression
4.2
19 / 39
Rear elevation
15.0
26 / 39
Maneuverability
Speed
Forwards
38
23 / 59
Backwards
17
11 / 59
Engine power
737
45 / 59
Weight
49.6
17 / 59
Terrain coefficients
Hard
100
2 / 59
Moyen
77
14 / 59
Soft
50
32 / 59
Raw terrain coefficients
Hard
1.00
2 / 59
Moyen
1.30
14 / 59
Soft
2.00
32 / 59
Power to weight ratio
Hard
14.8
14 / 59
Moyen
11.4
17 / 59
Soft
7.4
29 / 59
Turret traverse speed
32.7
9 / 59
Hull traverse speed
Hard
41.0
7 / 59
Moyen
31.5
9 / 59
Soft
20.5
22 / 59
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
73.7°/s
Hull
Turret
Survivability
Health
1750
38 / 59
Fire chance
12
4 / 59
View range
283
7 / 59
283m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
12.28
26 / 59
Moving
5.25
25 / 59
Still
2.76
25 / 59
Moving
1.18
23 / 59
Caught on fire
3.15
10 / 59
Width
1.71
11 / 59
Height
2.25
1 / 59
Length
6.49
5 / 59
Volume
24.96
3 / 59
Crew training
Crew count
4
20 / 59
Commander
121
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Faire le mort
Gravitation
Trance guerrière
Progetto CC55 mod. 54
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Advanced highlighting
Shooter:
Progetto CC55 mod. 54
Progetto CC55 mod. 54
Pays
Nation européenne
Classe
Lourd
Rang
VIII
Type
Arbre technologique
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Arbre technologique
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
Carro d'assalto P.88
61 k
1,5 M
VIII
Progetto CC55 mod. 54
109 k
2,6 M
IX
Progetto C50 mod. 66
173 k
3,5 M
Compare against
Tier VIII lourds
Tier VIII lourds
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 k
VIII
VIII
22 k
VIII
VIII
VIII
27 k
VIII
30 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VIII lourds
Tier VIII lourds
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2187
17 / 59
Effective at 60s
1772
2 / 2
Shells
2
11 / 59
Most optimal shell
1
Shell reloads
Shell 1
8.23
Shell 2
5.08
Intra-clip
4.00
10 / 13
Penetration
226
13 / 59
At 250m
222
Distance
m
Dégâts
300
54 / 59
Clipping potential
600
13 / 13
Module damage
150
29 / 59
Caliber
105
32 / 59
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
930
46 / 59
Shell range
720
1 / 59
Shell capacity
62
9 / 59
Aim time
2.18
26 / 59
Dispersion at 100m
Still
0.324
16 / 59
Moving
+
0.177
15 / 59
Hull traversing
+
0.177
15 / 59
Turret traversing
+
0.103
8 / 59
Shooting
+
3.720
12 / 59
Gun damaged
x
2.0
1 / 59
Gun flexibility
Depression
9.0
20 / 59
Elevation
15.0
42 / 59
Rear depression
4.2
19 / 39
Rear elevation
15.0
26 / 39
Maneuverability
Speed
Forwards
38
23 / 59
Backwards
17
11 / 59
Engine power
737
45 / 59
Weight
49.6
17 / 59
Terrain coefficients
Hard
100
2 / 59
Moyen
77
14 / 59
Soft
50
32 / 59
Raw terrain coefficients
Hard
1.00
2 / 59
Moyen
1.30
14 / 59
Soft
2.00
32 / 59
Power to weight ratio
Hard
14.8
14 / 59
Moyen
11.4
17 / 59
Soft
7.4
29 / 59
Turret traverse speed
32.7
9 / 59
Hull traverse speed
Hard
41.0
7 / 59
Moyen
31.5
9 / 59
Soft
20.5
22 / 59
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
73.7°/s
Hull
Turret
Survivability
Health
1750
38 / 59
Fire chance
12
4 / 59
View range
283
7 / 59
283m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
12.28
26 / 59
Moving
5.25
25 / 59
Still
2.76
25 / 59
Moving
1.18
23 / 59
Caught on fire
3.15
10 / 59
Width
1.71
11 / 59
Height
2.25
1 / 59
Length
6.49
5 / 59
Volume
24.96
3 / 59
Crew training
Crew count
4
20 / 59
Commander
121
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Faire le mort
Gravitation
Trance guerrière