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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
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Pays
Japon
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 450 000
Sale price
1 725 000
Research XP
160 000
Arbre technologique
315 760
8 797 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
X
Ho-Ri
271 k
6,1 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16 k
VIII
IX
27 k
IX
IX
IX
65 k
X
271 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2789
8 / 14
Shell reload
s
12.05
6 / 13
Penetration
mm
290
1 / 14
At 250m
283
Distance
m
Dégâts
hp
560
7 / 14
Module damage
hp
200
6 / 14
Caliber
mm
150
5 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
5 / 14
Shell range
m/s
720
1 / 14
Shell capacity
50
5 / 14
Aim time
s
2.08
7 / 14
Dispersion at 100m
Still
m
0.326
5 / 14
Moving
+0.232
9 / 14
Hull traversing
+0.232
9 / 14
Turret traversing
+0.138
11 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Crew training
Crew count
4
7 / 14
Commander
%
113
Radioman
%
119
Gunner
%
124
Driver
%
124
Loader x2
%
124
Maneuverability
Speed
kph
Forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
tn
74.1
11 / 14
Terrain coefficients
Hard
%
91
6 / 14
Moyen
%
77
3 / 14
Soft
%
57
4 / 14
Raw terrain coefficients
Hard
%
1.10
6 / 14
Moyen
%
1.30
3 / 14
Soft
%
1.75
4 / 14
Power to weight ratio
hp/tn
Hard
11.5
11 / 14
Moyen
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
°/s
24.3
9 / 14
Hull traverse speed
°/s
Hard
31.3
11 / 14
Moyen
26.5
11 / 14
Soft
19.7
10 / 14
Survivability
Health
hp
1500
12 / 14
Fire chance
%
15
6 / 14
View range
m
274
3 / 14
Camouflage
%
Still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
m
3
11 / 14
Height
m
3
3 / 14
Length
m
7
4 / 14
Volume
m
53
8 / 14
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
Back
Compare
Swap
Pays
Japon
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 450 000
Sale price
1 725 000
Research XP
160 000
Arbre technologique
315 760
8 797 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
X
Ho-Ri
271 k
6,1 M
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16 k
VIII
IX
27 k
IX
IX
IX
65 k
X
271 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2789
8 / 14
Shell reload
s
12.05
6 / 13
Penetration
mm
290
1 / 14
At 250m
283
Distance
m
Dégâts
hp
560
7 / 14
Module damage
hp
200
6 / 14
Caliber
mm
150
5 / 14
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
5 / 14
Shell range
m/s
720
1 / 14
Shell capacity
50
5 / 14
Aim time
s
2.08
7 / 14
Dispersion at 100m
Still
m
0.326
5 / 14
Moving
+0.232
9 / 14
Hull traversing
+0.232
9 / 14
Turret traversing
+0.138
11 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility
°
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Crew training
Crew count
4
7 / 14
Commander
%
113
Radioman
%
119
Gunner
%
124
Driver
%
124
Loader x2
%
124
Maneuverability
Speed
kph
Forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
tn
74.1
11 / 14
Terrain coefficients
Hard
%
91
6 / 14
Moyen
%
77
3 / 14
Soft
%
57
4 / 14
Raw terrain coefficients
Hard
%
1.10
6 / 14
Moyen
%
1.30
3 / 14
Soft
%
1.75
4 / 14
Power to weight ratio
hp/tn
Hard
11.5
11 / 14
Moyen
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
°/s
24.3
9 / 14
Hull traverse speed
°/s
Hard
31.3
11 / 14
Moyen
26.5
11 / 14
Soft
19.7
10 / 14
Survivability
Health
hp
1500
12 / 14
Fire chance
%
15
6 / 14
View range
m
274
3 / 14
Camouflage
%
Still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
m
3
11 / 14
Height
m
3
3 / 14
Length
m
7
4 / 14
Volume
m
53
8 / 14
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang