276mmPrimary0mm
184mmSpaced0mm
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290mm
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Ho-Ri T.II

Pays
japanJapon
Classe
Chasseur de char
RangIX
TypeArbre technologique
Purchase price
3 450 000CREDITS
Sale price
1 725 000CREDITS
Research XP
160 000xp

Arbre technologique

XP315 760
Silver8 797 200
x1
x2
x3
x4
x5
x10
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Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Standard
DPM hp / min
2789
8 / 14
Shell reload s
12.05
6 / 13
Penetration mm
290
1 / 14
At 250m
283
Distance
m
Dégâts hp
560
7 / 14
Module damage hp
200
6 / 14
Caliber mm
150
5 / 14
Normalization °
5
Ricochet °
70
Shell velocity m/s
1000
5 / 14
Shell range m/s
720
1 / 14
Shell capacity
50
5 / 14
Aim time s
2.08
7 / 14
Dispersion at 100m
Still m
0.326
5 / 14
Moving
+0.232
9 / 14
Hull traversing
+0.232
9 / 14
Turret traversing
+0.138
11 / 14
Shooting
+3.720
4 / 14
Gun damaged
x 2.0
1 / 14
Gun flexibility °
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10

Crew training

Crew count
4
7 / 14
Commander %
113
Radioman
%
119
Gunner %
124
Driver %
124
Loader x2 %
124

Maneuverability

Speed kph
Forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight tn
74.1
11 / 14
Terrain coefficients
Hard %
91
6 / 14
Moyen %
77
3 / 14
Soft %
57
4 / 14
Raw terrain coefficients
Hard %
1.10
6 / 14
Moyen %
1.30
3 / 14
Soft %
1.75
4 / 14
Power to weight ratio hp/tn
Hard
11.5
11 / 14
Moyen
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed °/s
24.3
9 / 14
Hull traverse speed °/s
Hard
31.3
11 / 14
Moyen
26.5
11 / 14
Soft
19.7
10 / 14

Survivability

Health hp
1500
12 / 14
Fire chance %
15
6 / 14
View range m
274
3 / 14
Camouflage %
Still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width m
3
11 / 14
Height m
3
3 / 14
Length m
7
4 / 14
Volume m
53
8 / 14

Game mode abilities

Mad Games
Coordinateur de combatCoordinateur de combat
AccélérateurAccélérateur
Résurrection
Trace de sangTrace de sang
Apesanteur
PropulseurPropulseur
Gravitation
Trace de sangTrace de sang