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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
Ho-Ri T.II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
Pays
Japon
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 450 000
Sale price
1 725 000
Research XP
160 000
Arbre technologique
315 760
8 797 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
X
Ho-Ri
271 k
6,1 M
Compare against
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16 k
VIII
IX
27 k
IX
IX
IX
65 k
X
271 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2789
8 / 14
Shell reload
12.05
6 / 13
Penetration
290
1 / 14
At 250m
283
Distance
m
Dégâts
560
7 / 14
Module damage
200
6 / 14
Caliber
150
5 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
5 / 14
Shell range
720
1 / 14
Shell capacity
50
5 / 14
Aim time
2.08
7 / 14
Dispersion at 100m
Still
0.326
5 / 14
Moving
+
0.232
9 / 14
Hull traversing
+
0.232
9 / 14
Turret traversing
+
0.138
11 / 14
Shooting
+
3.720
4 / 14
Gun damaged
x
2.0
1 / 14
Gun flexibility
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Maneuverability
Speed
Forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
74.1
11 / 14
Terrain coefficients
Hard
91
6 / 14
Moyen
77
3 / 14
Soft
57
4 / 14
Raw terrain coefficients
Hard
1.10
6 / 14
Moyen
1.30
3 / 14
Soft
1.75
4 / 14
Power to weight ratio
Hard
11.5
11 / 14
Moyen
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
24.3
9 / 14
Hull traverse speed
Hard
31.3
11 / 14
Moyen
26.5
11 / 14
Soft
19.7
10 / 14
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
55.6°/s
Survivability
Health
1500
12 / 14
Fire chance
15
6 / 14
View range
274
3 / 14
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
2.84
11 / 14
Height
2.88
3 / 14
Length
6.50
4 / 14
Volume
53.11
8 / 14
Crew training
Crew count
4
7 / 14
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader x2
124
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang
Ho-Ri T.II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
Pays
Japon
Classe
Chasseur de char
Rang
IX
Type
Arbre technologique
Purchase price
3 450 000
Sale price
1 725 000
Research XP
160 000
Arbre technologique
315 760
8 797 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
X
Ho-Ri
271 k
6,1 M
Compare against
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16 k
VIII
IX
27 k
IX
IX
IX
65 k
X
271 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX Chasseurs de char
Tier IX Chasseurs de char
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2789
8 / 14
Shell reload
12.05
6 / 13
Penetration
290
1 / 14
At 250m
283
Distance
m
Dégâts
560
7 / 14
Module damage
200
6 / 14
Caliber
150
5 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
5 / 14
Shell range
720
1 / 14
Shell capacity
50
5 / 14
Aim time
2.08
7 / 14
Dispersion at 100m
Still
0.326
5 / 14
Moving
+
0.232
9 / 14
Hull traversing
+
0.232
9 / 14
Turret traversing
+
0.138
11 / 14
Shooting
+
3.720
4 / 14
Gun damaged
x
2.0
1 / 14
Gun flexibility
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Maneuverability
Speed
Forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
74.1
11 / 14
Terrain coefficients
Hard
91
6 / 14
Moyen
77
3 / 14
Soft
57
4 / 14
Raw terrain coefficients
Hard
1.10
6 / 14
Moyen
1.30
3 / 14
Soft
1.75
4 / 14
Power to weight ratio
Hard
11.5
11 / 14
Moyen
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
24.3
9 / 14
Hull traverse speed
Hard
31.3
11 / 14
Moyen
26.5
11 / 14
Soft
19.7
10 / 14
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
55.6°/s
Survivability
Health
1500
12 / 14
Fire chance
15
6 / 14
View range
274
3 / 14
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
2.84
11 / 14
Height
2.88
3 / 14
Length
6.50
4 / 14
Volume
53.11
8 / 14
Crew training
Crew count
4
7 / 14
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader x2
124
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang