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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Emil II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
Pays
Nation européenne
Classe
Lourd
Rang
IX
Type
Arbre technologique
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Arbre technologique
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
Strv 74
24 k
931 k
VII
Leo
54 k
1,4 M
VIII
Emil I
87 k
2,6 M
IX
Emil II
162 k
3,6 M
X
Kranvagn
213 k
6,1 M
Compare
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
28 k
VIII
IX
X
35 k
X
213 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2232
24 / 36
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 36
At 250m
239
Distance
m
Dégâts
hp
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
hp
165
16 / 36
Caliber
mm
120
21 / 36
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 36
Shell range
m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time
s
2.19
14 / 36
Dispersion at 100m
Still
m
0.333
9 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.138
23 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Crew training
Crew count
3
34 / 36
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
tn
36.6
1 / 36
Terrain coefficients
Hard
%
91
18 / 36
Moyen
%
77
12 / 36
Soft
%
59
6 / 36
Raw terrain coefficients
Hard
%
1.10
18 / 36
Moyen
%
1.30
12 / 36
Soft
%
1.70
6 / 36
Power to weight ratio
hp/tn
Hard
12.3
29 / 36
Moyen
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
°/s
20.1
29 / 36
Hull traverse speed
°/s
Hard
32.4
26 / 36
Moyen
27.4
27 / 36
Soft
21.0
21 / 36
Survivability
Health
hp
2100
11 / 36
Fire chance
%
15
15 / 36
View range
m
289
1 / 36
Camouflage
%
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
m
2
2 / 36
Height
m
2
2 / 36
Length
m
7
12 / 36
Volume
m
24
3 / 36
Game mode abilities
Mad Games
Régénérateur de blindage
Décharge de la demi-vie
Résurrection
Faire le mort
Gravitation
Faire le mort
Emil II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
Pays
Nation européenne
Classe
Lourd
Rang
IX
Type
Arbre technologique
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Arbre technologique
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
Strv 74
24 k
931 k
VII
Leo
54 k
1,4 M
VIII
Emil I
87 k
2,6 M
IX
Emil II
162 k
3,6 M
X
Kranvagn
213 k
6,1 M
Compare
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 k
VIII
IX
28 k
VIII
IX
X
35 k
X
213 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX lourds
Tier IX lourds
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2232
24 / 36
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 36
At 250m
239
Distance
m
Dégâts
hp
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
hp
165
16 / 36
Caliber
mm
120
21 / 36
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 36
Shell range
m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time
s
2.19
14 / 36
Dispersion at 100m
Still
m
0.333
9 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.138
23 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Crew training
Crew count
3
34 / 36
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
tn
36.6
1 / 36
Terrain coefficients
Hard
%
91
18 / 36
Moyen
%
77
12 / 36
Soft
%
59
6 / 36
Raw terrain coefficients
Hard
%
1.10
18 / 36
Moyen
%
1.30
12 / 36
Soft
%
1.70
6 / 36
Power to weight ratio
hp/tn
Hard
12.3
29 / 36
Moyen
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
°/s
20.1
29 / 36
Hull traverse speed
°/s
Hard
32.4
26 / 36
Moyen
27.4
27 / 36
Soft
21.0
21 / 36
Survivability
Health
hp
2100
11 / 36
Fire chance
%
15
15 / 36
View range
m
289
1 / 36
Camouflage
%
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
m
2
2 / 36
Height
m
2
2 / 36
Length
m
7
12 / 36
Volume
m
24
3 / 36
Game mode abilities
Mad Games
Régénérateur de blindage
Décharge de la demi-vie
Résurrection
Faire le mort
Gravitation
Faire le mort