Emil II

276mmPrimary0mm
184mmSpaced0mm
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248mm
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Shooter:

Emil II

Pays
europeanNation européenne
Classe
Lourd
RangIX
TypeArbre technologique
Purchase price
3 600 000CREDITS
Sale price
1 800 000CREDITS
Research XP
161 950xp

Arbre technologique

XP338 610
Silver8 924 700
x1
x2
x3
x4
x5
x10
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Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Rechargement auto
DPM hp / min
2232
24 / 36
Effective at 60s hp / min
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip s
3.53
3 / 9
Penetration mm
248
16 / 36
At 250m
239
Distance
m
Dégâts hp
400
25 / 36
Clipping potential
1200
1 / 9
Module damage hp
165
16 / 36
Caliber mm
120
21 / 36
Normalization °
2
Ricochet °
70
Shell velocity m/s
1120
6 / 36
Shell range m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time s
2.19
14 / 36
Dispersion at 100m
Still m
0.333
9 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.138
23 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility °
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25

Crew training

Crew count
3
34 / 36
Commander %
121
Radioman, 4
%
127
Driver %
133
Gunner %
133
Loader
%
127

Maneuverability

Speed kph
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight tn
36.6
1 / 36
Terrain coefficients
Hard %
91
18 / 36
Moyen %
77
12 / 36
Soft %
59
6 / 36
Raw terrain coefficients
Hard %
1.10
18 / 36
Moyen %
1.30
12 / 36
Soft %
1.70
6 / 36
Power to weight ratio hp/tn
Hard
12.3
29 / 36
Moyen
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed °/s
20.1
29 / 36
Hull traverse speed °/s
Hard
32.4
26 / 36
Moyen
27.4
27 / 36
Soft
21.0
21 / 36

Survivability

Health hp
2100
11 / 36
Fire chance %
15
15 / 36
View range m
289
1 / 36
Camouflage %
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width m
2
2 / 36
Height m
2
2 / 36
Length m
7
12 / 36
Volume m
24
3 / 36

Game mode abilities

Mad Games
Régénérateur de blindageRégénérateur de blindage
Décharge de la demi-vieDécharge de la demi-vie
Résurrection
Faire le mortFaire le mort
Gravitation
Faire le mortFaire le mort