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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
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Pays
Royaume-Uni.
Classe
Moyen
Rang
VII
Type
Arbre technologique
Purchase price
1 350 500
Sale price
675 250
Research XP
68 440
Arbre technologique
107 350
2 787 700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1,2 k
III
Cruiser IV
700
6 k
IV
Matilda
2,5 k
85 k
V
Crusader
11 k
400 k
VI
Sherman Firefly
25 k
945 k
VII
Comet
68 k
1,4 M
VIII
FV301
100 k
2,3 M
VIII
Centurion I
100 k
2,4 M
Route 1 of 2
Compare
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2,2 k
VIII
100 k
VI
VII
9,1 k
VI
VII
12 k
VII
17 k
VIII
100 k
VII
17 k
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2789
1 / 30
Shell reload
s
3.44
1 / 29
Penetration
mm
155
14 / 30
At 250m
150
Distance
m
Dégâts
hp
160
24 / 30
Module damage
hp
105
24 / 30
Caliber
mm
76
24 / 30
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
25 / 30
Shell range
m/s
720
1 / 30
Shell capacity
61
11 / 30
Aim time
s
1.79
8 / 30
Dispersion at 100m
Still
m
0.317
6 / 30
Moving
+0.140
20 / 30
Hull traversing
+0.140
20 / 30
Turret traversing
+0.060
6 / 30
Shooting
+3.720
7 / 30
Gun damaged
x 2.0
1 / 30
Gun flexibility
°
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Crew training
Crew count
5
1 / 30
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
tn
32.4
10 / 30
Terrain coefficients
Hard
%
100
8 / 30
Moyen
%
91
5 / 30
Soft
%
67
11 / 30
Raw terrain coefficients
Hard
%
1.00
8 / 30
Moyen
%
1.10
5 / 30
Soft
%
1.50
11 / 30
Power to weight ratio
hp/tn
Hard
20.7
18 / 30
Moyen
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
°/s
55.9
4 / 30
Hull traverse speed
°/s
Hard
57.2
21 / 30
Moyen
52.0
12 / 30
Soft
38.2
21 / 30
Survivability
Health
hp
1250
4 / 30
Fire chance
%
20
15 / 30
View range
m
296
3 / 30
Camouflage
%
Still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
m
2
23 / 30
Height
m
2
8 / 30
Length
m
6
18 / 30
Volume
m
29
15 / 30
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
Back
Compare
Swap
Pays
Royaume-Uni.
Classe
Moyen
Rang
VII
Type
Arbre technologique
Purchase price
1 350 500
Sale price
675 250
Research XP
68 440
Arbre technologique
107 350
2 787 700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1,2 k
III
Cruiser IV
700
6 k
IV
Matilda
2,5 k
85 k
V
Crusader
11 k
400 k
VI
Sherman Firefly
25 k
945 k
VII
Comet
68 k
1,4 M
VIII
FV301
100 k
2,3 M
VIII
Centurion I
100 k
2,4 M
Route 1 of 2
Compare
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2,2 k
VIII
100 k
VI
VII
9,1 k
VI
VII
12 k
VII
17 k
VIII
100 k
VII
17 k
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
2789
1 / 30
Shell reload
s
3.44
1 / 29
Penetration
mm
155
14 / 30
At 250m
150
Distance
m
Dégâts
hp
160
24 / 30
Module damage
hp
105
24 / 30
Caliber
mm
76
24 / 30
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
785
25 / 30
Shell range
m/s
720
1 / 30
Shell capacity
61
11 / 30
Aim time
s
1.79
8 / 30
Dispersion at 100m
Still
m
0.317
6 / 30
Moving
+0.140
20 / 30
Hull traversing
+0.140
20 / 30
Turret traversing
+0.060
6 / 30
Shooting
+3.720
7 / 30
Gun damaged
x 2.0
1 / 30
Gun flexibility
°
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Crew training
Crew count
5
1 / 30
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
tn
32.4
10 / 30
Terrain coefficients
Hard
%
100
8 / 30
Moyen
%
91
5 / 30
Soft
%
67
11 / 30
Raw terrain coefficients
Hard
%
1.00
8 / 30
Moyen
%
1.10
5 / 30
Soft
%
1.50
11 / 30
Power to weight ratio
hp/tn
Hard
20.7
18 / 30
Moyen
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
°/s
55.9
4 / 30
Hull traverse speed
°/s
Hard
57.2
21 / 30
Moyen
52.0
12 / 30
Soft
38.2
21 / 30
Survivability
Health
hp
1250
4 / 30
Fire chance
%
20
15 / 30
View range
m
296
3 / 30
Camouflage
%
Still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
m
2
23 / 30
Height
m
2
8 / 30
Length
m
6
18 / 30
Volume
m
29
15 / 30
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière