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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Comet
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
Pays
Royaume-Uni.
Classe
Moyen
Rang
VII
Type
Arbre technologique
Purchase price
1 350 500
Sale price
675 250
Research XP
68 440
Arbre technologique
107 350
2 787 700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1,2 k
III
Cruiser IV
700
6 k
IV
Matilda
2,5 k
85 k
V
Crusader
11 k
400 k
VI
Sherman Firefly
25 k
945 k
VII
Comet
68 k
1,4 M
VIII
FV301
100 k
2,3 M
VIII
Centurion I
100 k
2,4 M
Route 1 of 2
Compare against
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2,2 k
VIII
100 k
VI
VII
9,1 k
VI
VII
12 k
VII
17 k
VIII
100 k
VII
17 k
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2789
1 / 30
Shell reload
3.44
1 / 29
Penetration
155
14 / 30
At 250m
150
Distance
m
Dégâts
160
24 / 30
Module damage
105
24 / 30
Caliber
76
24 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
25 / 30
Shell range
720
1 / 30
Shell capacity
61
11 / 30
Aim time
1.79
8 / 30
Dispersion at 100m
Still
0.317
6 / 30
Moving
+
0.140
20 / 30
Hull traversing
+
0.140
20 / 30
Turret traversing
+
0.060
6 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Maneuverability
Speed
Forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
32.4
10 / 30
Terrain coefficients
Hard
100
8 / 30
Moyen
91
5 / 30
Soft
67
11 / 30
Raw terrain coefficients
Hard
1.00
8 / 30
Moyen
1.10
5 / 30
Soft
1.50
11 / 30
Power to weight ratio
Hard
20.7
18 / 30
Moyen
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
55.9
4 / 30
Hull traverse speed
Hard
57.2
21 / 30
Moyen
52.0
12 / 30
Soft
38.2
21 / 30
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
113.1°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
2.16
23 / 30
Height
2.26
8 / 30
Length
5.99
18 / 30
Volume
29.30
15 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière
Comet
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
Pays
Royaume-Uni.
Classe
Moyen
Rang
VII
Type
Arbre technologique
Purchase price
1 350 500
Sale price
675 250
Research XP
68 440
Arbre technologique
107 350
2 787 700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1,2 k
III
Cruiser IV
700
6 k
IV
Matilda
2,5 k
85 k
V
Crusader
11 k
400 k
VI
Sherman Firefly
25 k
945 k
VII
Comet
68 k
1,4 M
VIII
FV301
100 k
2,3 M
VIII
Centurion I
100 k
2,4 M
Route 1 of 2
Compare against
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2,2 k
VIII
100 k
VI
VII
9,1 k
VI
VII
12 k
VII
17 k
VIII
100 k
VII
17 k
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII moyens
Tier VII moyens
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2789
1 / 30
Shell reload
3.44
1 / 29
Penetration
155
14 / 30
At 250m
150
Distance
m
Dégâts
160
24 / 30
Module damage
105
24 / 30
Caliber
76
24 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
25 / 30
Shell range
720
1 / 30
Shell capacity
61
11 / 30
Aim time
1.79
8 / 30
Dispersion at 100m
Still
0.317
6 / 30
Moving
+
0.140
20 / 30
Hull traversing
+
0.140
20 / 30
Turret traversing
+
0.060
6 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Maneuverability
Speed
Forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
32.4
10 / 30
Terrain coefficients
Hard
100
8 / 30
Moyen
91
5 / 30
Soft
67
11 / 30
Raw terrain coefficients
Hard
1.00
8 / 30
Moyen
1.10
5 / 30
Soft
1.50
11 / 30
Power to weight ratio
Hard
20.7
18 / 30
Moyen
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
55.9
4 / 30
Hull traverse speed
Hard
57.2
21 / 30
Moyen
52.0
12 / 30
Soft
38.2
21 / 30
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
113.1°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
2.16
23 / 30
Height
2.26
8 / 30
Length
5.99
18 / 30
Volume
29.30
15 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière