BlitzKit
Tankopedia
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Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
240mm
X
Advanced highlighting
Shooter:
Standard B
Standard B
Back
Compare
Swap
Pays
Nation européenne
Classe
Moyen
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
162 350
Arbre technologique
338 830
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
P.43 ter
53 k
1,4 M
VIII
P.44 Pantera
87 k
2,4 M
IX
Standard B
162 k
3,5 M
X
Progetto 65
250 k
6,1 M
Compare
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
X
35 k
VIII
IX
29 k
VIII
IX
IX
30 k
X
69 k
X
250 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2524
16 / 19
Effective at 60s
hp / min
2462
1 / 1
Shells
3
1 / 19
Most optimal shell
1
Shell reloads
s
Shell 1
8.32
Shell 2
7.44
Shell 3
5.69
Intra-clip
s
3.00
5 / 5
Penetration
mm
240
6 / 19
At 250m
230
Distance
m
Dégâts
hp
350
5 / 19
Clipping potential
1050
1 / 5
Module damage
hp
150
3 / 19
Caliber
mm
105
5 / 19
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1450
3 / 19
Shell range
m/s
720
1 / 19
Shell capacity
90
1 / 19
Aim time
s
1.84
13 / 19
Dispersion at 100m
Still
m
0.315
5 / 19
Moving
+0.112
6 / 19
Hull traversing
+0.112
6 / 19
Turret traversing
+0.086
11 / 19
Shooting
+2.790
2 / 19
Gun damaged
x 2.0
1 / 19
Gun flexibility
°
Depression
10.0
1 / 19
Elevation
20.0
1 / 19
Rear depression
-2.0
16 / 17
Rear elevation
20.0
1 / 17
Crew training
Crew count
4
3 / 19
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
58
7 / 19
Backwards
23
1 / 19
Engine power
605
19 / 19
Weight
tn
34.1
4 / 19
Terrain coefficients
Hard
%
125
1 / 19
Moyen
%
100
2 / 19
Soft
%
71
1 / 19
Raw terrain coefficients
Hard
%
0.80
1 / 19
Moyen
%
1.00
2 / 19
Soft
%
1.40
1 / 19
Power to weight ratio
hp/tn
Hard
22.2
10 / 19
Moyen
17.7
11 / 19
Soft
12.7
14 / 19
Turret traverse speed
°/s
42.7
16 / 19
Hull traverse speed
°/s
Hard
65.7
5 / 19
Moyen
52.5
13 / 19
Soft
37.5
15 / 19
Survivability
Health
hp
1650
5 / 19
Fire chance
%
10
1 / 19
View range
m
306
2 / 19
Camouflage
%
Still
34.07
3 / 19
Moving
21.22
3 / 19
Still
7.67
1 / 19
Moving
4.77
1 / 19
Caught on fire
14.17
3 / 19
Width
m
3
19 / 19
Height
m
3
12 / 19
Length
m
7
15 / 19
Volume
m
53
17 / 19
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Saut dans le temps
Apesanteur
Propulseur
Gravitation
Saut dans le temps
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
240mm
X
Advanced highlighting
Shooter:
Standard B
Standard B
Back
Compare
Swap
Pays
Nation européenne
Classe
Moyen
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
162 350
Arbre technologique
338 830
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
P.43 ter
53 k
1,4 M
VIII
P.44 Pantera
87 k
2,4 M
IX
Standard B
162 k
3,5 M
X
Progetto 65
250 k
6,1 M
Compare
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
X
35 k
VIII
IX
29 k
VIII
IX
IX
30 k
X
69 k
X
250 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
hp / min
2524
16 / 19
Effective at 60s
hp / min
2462
1 / 1
Shells
3
1 / 19
Most optimal shell
1
Shell reloads
s
Shell 1
8.32
Shell 2
7.44
Shell 3
5.69
Intra-clip
s
3.00
5 / 5
Penetration
mm
240
6 / 19
At 250m
230
Distance
m
Dégâts
hp
350
5 / 19
Clipping potential
1050
1 / 5
Module damage
hp
150
3 / 19
Caliber
mm
105
5 / 19
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1450
3 / 19
Shell range
m/s
720
1 / 19
Shell capacity
90
1 / 19
Aim time
s
1.84
13 / 19
Dispersion at 100m
Still
m
0.315
5 / 19
Moving
+0.112
6 / 19
Hull traversing
+0.112
6 / 19
Turret traversing
+0.086
11 / 19
Shooting
+2.790
2 / 19
Gun damaged
x 2.0
1 / 19
Gun flexibility
°
Depression
10.0
1 / 19
Elevation
20.0
1 / 19
Rear depression
-2.0
16 / 17
Rear elevation
20.0
1 / 17
Crew training
Crew count
4
3 / 19
Commander
%
121
Radioman
%
127
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
58
7 / 19
Backwards
23
1 / 19
Engine power
605
19 / 19
Weight
tn
34.1
4 / 19
Terrain coefficients
Hard
%
125
1 / 19
Moyen
%
100
2 / 19
Soft
%
71
1 / 19
Raw terrain coefficients
Hard
%
0.80
1 / 19
Moyen
%
1.00
2 / 19
Soft
%
1.40
1 / 19
Power to weight ratio
hp/tn
Hard
22.2
10 / 19
Moyen
17.7
11 / 19
Soft
12.7
14 / 19
Turret traverse speed
°/s
42.7
16 / 19
Hull traverse speed
°/s
Hard
65.7
5 / 19
Moyen
52.5
13 / 19
Soft
37.5
15 / 19
Survivability
Health
hp
1650
5 / 19
Fire chance
%
10
1 / 19
View range
m
306
2 / 19
Camouflage
%
Still
34.07
3 / 19
Moving
21.22
3 / 19
Still
7.67
1 / 19
Moving
4.77
1 / 19
Caught on fire
14.17
3 / 19
Width
m
3
19 / 19
Height
m
3
12 / 19
Length
m
7
15 / 19
Volume
m
53
17 / 19
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Saut dans le temps
Apesanteur
Propulseur
Gravitation
Saut dans le temps