BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Standard B
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
240mm
X
Advanced highlighting
Shooter:
Standard B
Standard B
Pays
Nation européenne
Classe
Moyen
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
162 350
Arbre technologique
338 830
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
P.43 ter
53 k
1,4 M
VIII
P.44 Pantera
87 k
2,4 M
IX
Standard B
162 k
3,5 M
X
Progetto 65
250 k
6,1 M
Compare against
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
X
35 k
VIII
IX
29 k
VIII
IX
IX
30 k
X
69 k
X
250 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2524
16 / 19
Effective at 60s
2462
1 / 1
Shells
3
1 / 19
Most optimal shell
1
Shell reloads
Shell 1
8.32
Shell 2
7.44
Shell 3
5.69
Intra-clip
3.00
5 / 5
Penetration
240
6 / 19
At 250m
230
Distance
m
Dégâts
350
5 / 19
Clipping potential
1050
1 / 5
Module damage
150
3 / 19
Caliber
105
5 / 19
Normalization
2
Ricochet
70
Angle
25°
Normalization
2°
Effective angle
23°
Armor
109%
Shell velocity
1450
3 / 19
Shell range
720
1 / 19
Shell capacity
90
1 / 19
Aim time
1.84
13 / 19
Dispersion at 100m
Still
0.315
5 / 19
Moving
+
0.112
6 / 19
Hull traversing
+
0.112
6 / 19
Turret traversing
+
0.086
11 / 19
Shooting
+
2.790
2 / 19
Gun damaged
x
2.0
1 / 19
Gun flexibility
Depression
10.0
1 / 19
Elevation
20.0
1 / 19
Rear depression
-2.0
16 / 17
Rear elevation
20.0
1 / 17
Maneuverability
Speed
Forwards
58
7 / 19
Backwards
23
1 / 19
Engine power
605
19 / 19
Weight
34.1
4 / 19
Terrain coefficients
Hard
125
1 / 19
Moyen
100
2 / 19
Soft
71
1 / 19
Raw terrain coefficients
Hard
0.80
1 / 19
Moyen
1.00
2 / 19
Soft
1.40
1 / 19
Power to weight ratio
Hard
22.2
10 / 19
Moyen
17.7
11 / 19
Soft
12.7
14 / 19
Turret traverse speed
42.7
16 / 19
Hull traverse speed
Hard
65.7
5 / 19
Moyen
52.5
13 / 19
Soft
37.5
15 / 19
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
108.4°/s
Hull
Turret
Survivability
Health
1650
5 / 19
Fire chance
10
1 / 19
View range
306
2 / 19
306m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
34.07
3 / 19
Moving
21.22
3 / 19
Still
7.67
1 / 19
Moving
4.77
1 / 19
Caught on fire
14.17
3 / 19
Width
2.51
19 / 19
Height
3.16
12 / 19
Length
6.71
15 / 19
Volume
53.26
17 / 19
Crew training
Crew count
4
3 / 19
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Saut dans le temps
Apesanteur
Propulseur
Gravitation
Saut dans le temps
Standard B
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
240mm
X
Advanced highlighting
Shooter:
Standard B
Standard B
Pays
Nation européenne
Classe
Moyen
Rang
IX
Type
Arbre technologique
Purchase price
3 480 000
Sale price
1 740 000
Research XP
162 350
Arbre technologique
338 830
8 722 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 k
III
14TP
700
6 k
IV
Lago
2,5 k
85 k
V
Strv m/42
8 k
400 k
VI
P.43 bis
25 k
920 k
VII
P.43 ter
53 k
1,4 M
VIII
P.44 Pantera
87 k
2,4 M
IX
Standard B
162 k
3,5 M
X
Progetto 65
250 k
6,1 M
Compare against
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
X
35 k
VIII
IX
29 k
VIII
IX
IX
30 k
X
69 k
X
250 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier IX moyens
Tier IX moyens
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Rechargement auto
DPM
2524
16 / 19
Effective at 60s
2462
1 / 1
Shells
3
1 / 19
Most optimal shell
1
Shell reloads
Shell 1
8.32
Shell 2
7.44
Shell 3
5.69
Intra-clip
3.00
5 / 5
Penetration
240
6 / 19
At 250m
230
Distance
m
Dégâts
350
5 / 19
Clipping potential
1050
1 / 5
Module damage
150
3 / 19
Caliber
105
5 / 19
Normalization
2
Ricochet
70
Angle
25°
Normalization
2°
Effective angle
23°
Armor
109%
Shell velocity
1450
3 / 19
Shell range
720
1 / 19
Shell capacity
90
1 / 19
Aim time
1.84
13 / 19
Dispersion at 100m
Still
0.315
5 / 19
Moving
+
0.112
6 / 19
Hull traversing
+
0.112
6 / 19
Turret traversing
+
0.086
11 / 19
Shooting
+
2.790
2 / 19
Gun damaged
x
2.0
1 / 19
Gun flexibility
Depression
10.0
1 / 19
Elevation
20.0
1 / 19
Rear depression
-2.0
16 / 17
Rear elevation
20.0
1 / 17
Maneuverability
Speed
Forwards
58
7 / 19
Backwards
23
1 / 19
Engine power
605
19 / 19
Weight
34.1
4 / 19
Terrain coefficients
Hard
125
1 / 19
Moyen
100
2 / 19
Soft
71
1 / 19
Raw terrain coefficients
Hard
0.80
1 / 19
Moyen
1.00
2 / 19
Soft
1.40
1 / 19
Power to weight ratio
Hard
22.2
10 / 19
Moyen
17.7
11 / 19
Soft
12.7
14 / 19
Turret traverse speed
42.7
16 / 19
Hull traverse speed
Hard
65.7
5 / 19
Moyen
52.5
13 / 19
Soft
37.5
15 / 19
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
108.4°/s
Hull
Turret
Survivability
Health
1650
5 / 19
Fire chance
10
1 / 19
View range
306
2 / 19
306m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
34.07
3 / 19
Moving
21.22
3 / 19
Still
7.67
1 / 19
Moving
4.77
1 / 19
Caught on fire
14.17
3 / 19
Width
2.51
19 / 19
Height
3.16
12 / 19
Length
6.71
15 / 19
Volume
53.26
17 / 19
Crew training
Crew count
4
3 / 19
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Saut dans le temps
Apesanteur
Propulseur
Gravitation
Saut dans le temps