135mmPrimary0mm
90mmSpaced0mm
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130mm
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Shooter:

Titan Mk. I

Pays
otherNation hybride
Classe
Léger
RangV
TypeChar de collection
Restoration price
500GOLD
Sale price
250GOLD
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Modules

Equipment

Provisions

Consumables

Crew skills

Divers

Compare

Firepower

Gun type
Chargement auto
DPM hp / min
1349
3 / 4
Shells
2
2 / 4
Shell reload s
7.00
2 / 4
Intra-clip s
1.00
2 / 3
Penetration mm
130
1 / 4
At 250m
123
Distance
m
Dégâts hp
90
2 / 4
Clipping potential
180
2 / 3
Module damage hp
76
2 / 4
Caliber mm
57
2 / 4
Normalization °
5
Ricochet °
70
Shell velocity m/s
892
3 / 4
Shell range m/s
720
1 / 4
Shell capacity
180
2 / 4
Aim time s
1.55
1 / 4
Dispersion at 100m
Still m
0.311
1 / 4
Moving
+0.140
3 / 4
Hull traversing
+0.140
3 / 4
Turret traversing
+0.069
2 / 4
Shooting
+3.720
3 / 4
Gun damaged
x 2.0
1 / 4
Gun flexibility °
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3

Crew training

Crew count
3
2 / 4
Commander %
111
Radioman
%
117
Gunner %
122
Loader
%
117
Driver %
122

Maneuverability

Speed kph
Forwards
50
3 / 4
Backwards
22
2 / 4
Engine power
412
2 / 4
Weight tn
21.9
3 / 4
Terrain coefficients
Hard %
111
2 / 4
Moyen %
100
1 / 4
Soft %
71
3 / 4
Raw terrain coefficients
Hard %
0.90
2 / 4
Moyen %
1.00
1 / 4
Soft %
1.40
3 / 4
Power to weight ratio hp/tn
Hard
20.9
4 / 4
Moyen
18.8
4 / 4
Soft
13.4
4 / 4
Turret traverse speed °/s
54.1
1 / 4
Hull traverse speed °/s
Hard
53.1
3 / 4
Moyen
47.8
3 / 4
Soft
34.1
3 / 4

Survivability

Health hp
620
2 / 4
Fire chance %
20
1 / 4
View range m
279
2 / 4
Camouflage %
Still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width m
2
3 / 4
Height m
3
3 / 4
Length m
6
4 / 4
Volume m
32
3 / 4

Game mode abilities

Mad Games
Système de sabotageSystème de sabotage
AccélérateurAccélérateur
Résurrection
OmbreOmbre
Apesanteur
PropulseurPropulseur
Gravitation
OmbreOmbre