BlitzKit
Tankopedia
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Performance
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
140mm
Advanced highlighting
Shooter:
Rover
Rover
Back
Compare
Swap
Pays
Nation hybride
Classe
Léger
Rang
VI
Type
Char de collection
Restoration price
1 000
Sale price
500
Compare against
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Modules
VI
VI
VI
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
1891
4 / 15
Shell reload
s
5.08
4 / 15
Penetration
mm
140
6 / 15
At 250m
128
Distance
m
Dégâts
hp
160
2 / 15
Module damage
hp
105
1 / 15
Caliber
mm
76
1 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
975
7 / 15
Shell range
m/s
720
1 / 15
Shell capacity
50
9 / 15
Aim time
s
1.90
10 / 15
Dispersion at 100m
Still
m
0.335
9 / 15
Moving
+0.093
1 / 15
Hull traversing
+0.093
1 / 15
Turret traversing
+0.095
9 / 15
Shooting
+3.720
3 / 15
Gun damaged
x 2.0
1 / 15
Gun flexibility
°
Depression
9.0
5 / 15
Elevation
20.0
5 / 15
Rear depression
6.5
1 / 8
Rear elevation
20.0
3 / 8
Crew training
Crew count
4
9 / 15
Commander
%
113
Radioman
%
119
Gunner
%
124
Driver
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
64
8 / 15
Backwards
22
5 / 15
Engine power
572
7 / 15
Weight
tn
23.1
10 / 15
Terrain coefficients
Hard
%
125
3 / 15
Moyen
%
111
2 / 15
Soft
%
67
5 / 15
Raw terrain coefficients
Hard
%
0.80
3 / 15
Moyen
%
0.90
2 / 15
Soft
%
1.50
5 / 15
Power to weight ratio
hp/tn
Hard
31.0
9 / 15
Moyen
27.6
7 / 15
Soft
16.5
7 / 15
Turret traverse speed
°/s
51.0
8 / 15
Hull traverse speed
°/s
Hard
57.2
11 / 15
Moyen
50.8
11 / 15
Soft
30.5
12 / 15
Survivability
Health
hp
870
14 / 15
Fire chance
%
20
5 / 15
View range
m
293
5 / 15
Camouflage
%
Still
31.00
13 / 15
Moving
31.00
13 / 15
Still
6.97
15 / 15
Moving
6.97
15 / 15
Caught on fire
11.72
13 / 15
Width
m
2
13 / 15
Height
m
3
12 / 15
Length
m
6
14 / 15
Volume
m
35
14 / 15
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
140mm
Advanced highlighting
Shooter:
Rover
Rover
Back
Compare
Swap
Pays
Nation hybride
Classe
Léger
Rang
VI
Type
Char de collection
Restoration price
1 000
Sale price
500
Compare against
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Modules
VI
VI
VI
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VI légers
Tier VI légers
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Standard
DPM
hp / min
1891
4 / 15
Shell reload
s
5.08
4 / 15
Penetration
mm
140
6 / 15
At 250m
128
Distance
m
Dégâts
hp
160
2 / 15
Module damage
hp
105
1 / 15
Caliber
mm
76
1 / 15
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
975
7 / 15
Shell range
m/s
720
1 / 15
Shell capacity
50
9 / 15
Aim time
s
1.90
10 / 15
Dispersion at 100m
Still
m
0.335
9 / 15
Moving
+0.093
1 / 15
Hull traversing
+0.093
1 / 15
Turret traversing
+0.095
9 / 15
Shooting
+3.720
3 / 15
Gun damaged
x 2.0
1 / 15
Gun flexibility
°
Depression
9.0
5 / 15
Elevation
20.0
5 / 15
Rear depression
6.5
1 / 8
Rear elevation
20.0
3 / 8
Crew training
Crew count
4
9 / 15
Commander
%
113
Radioman
%
119
Gunner
%
124
Driver
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
64
8 / 15
Backwards
22
5 / 15
Engine power
572
7 / 15
Weight
tn
23.1
10 / 15
Terrain coefficients
Hard
%
125
3 / 15
Moyen
%
111
2 / 15
Soft
%
67
5 / 15
Raw terrain coefficients
Hard
%
0.80
3 / 15
Moyen
%
0.90
2 / 15
Soft
%
1.50
5 / 15
Power to weight ratio
hp/tn
Hard
31.0
9 / 15
Moyen
27.6
7 / 15
Soft
16.5
7 / 15
Turret traverse speed
°/s
51.0
8 / 15
Hull traverse speed
°/s
Hard
57.2
11 / 15
Moyen
50.8
11 / 15
Soft
30.5
12 / 15
Survivability
Health
hp
870
14 / 15
Fire chance
%
20
5 / 15
View range
m
293
5 / 15
Camouflage
%
Still
31.00
13 / 15
Moving
31.00
13 / 15
Still
6.97
15 / 15
Moving
6.97
15 / 15
Caught on fire
11.72
13 / 15
Width
m
2
13 / 15
Height
m
3
12 / 15
Length
m
6
14 / 15
Volume
m
35
14 / 15
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre