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Tankopedia
Compare
Performance
Playlist
Mixer
Guess
Gallery
Session
Tier list
Embed
AC Ocelote
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
155mm
VI
Nation
Hybrid Nation
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
900,000
Sale price
450,000
Research XP
25,000
Tech tree
25,000
900,000
x1
x2
x3
x4
x5
x10
VI
AC Ocelote
25K
900K
VII
AC Rebelde
63K
1.5M
Compare
VI heavies
VI heavies
All tier VI
All tier VI
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
7.5K
VI
VI
6.5K
VI
VI
VI
8.5K
VI
12K
VII
63K
VI
11K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
VI heavies
VI heavies
All tier VI
All tier VI
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1703
24 / 30
Damage
60
30 / 30
Clipping potential
360
1 / 1
Module damage
55
30 / 30
Penetration
155
11 / 30
Shells
6
1 / 30
Reload
8.68
25 / 30
Intra-clip
3.00
1 / 1
0.00
0.00
Skip
Caliber
100
7 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
900
3 / 30
Shell range
720
1 / 30
Shell capacity
240
1 / 30
Aim time
1.79
1 / 30
Dispersion at 100m
Dispersion still
0.365
24 / 30
Moving
+
0.186
5 / 30
Hull traversing
+
0.186
4 / 30
Turret traversing
+
0.120
12 / 30
Shooting
+
1.860
1 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
8.0
9 / 30
Elevation
20.0
3 / 30
Rear depression
2.0
12 / 15
Rear elevation
20.0
3 / 15
Max
20°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Speed forwards
36
20 / 30
Backwards
14
3 / 30
Engine power
798
10 / 30
Weight
57.1
22 / 30
Terrain coefficients
Terrain coefficient hard
114
1 / 30
Medium
76
24 / 30
Soft
57
15 / 30
Raw terrain coefficients
Raw terrain coefficient hard
0.88
1 / 30
Medium
1.31
24 / 30
Soft
1.75
15 / 30
Power to weight ratio
Power to weight ratio hard
15.9
8 / 30
Medium
10.6
14 / 30
Soft
8.0
11 / 30
Turret traverse speed
33.9
6 / 30
Hull traverse speed
Hull traverse hard
53.9
1 / 30
Medium
36.0
2 / 30
Soft
27.0
1 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
87.9°/s
Hull
Turret
Survivability
Health
1150
14 / 30
Fire chance
12
1 / 30
View range
277
1 / 30
277m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
16.37
8 / 30
Moving
6.80
11 / 30
Still
3.68
15 / 30
Moving
1.53
15 / 30
Caught on fire
4.80
4 / 30
Width
1.89
8 / 30
Height
2.38
6 / 30
Length
7.13
26 / 30
Volume
32.08
9 / 30
Crew training
Crew count
4
27 / 30
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Time Jump
Review videos
AC Ocelote
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
155mm
VI
Nation
Hybrid Nation
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
900,000
Sale price
450,000
Research XP
25,000
Tech tree
25,000
900,000
x1
x2
x3
x4
x5
x10
VI
AC Ocelote
25K
900K
VII
AC Rebelde
63K
1.5M
Compare
VI heavies
VI heavies
All tier VI
All tier VI
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
7.5K
VI
VI
6.5K
VI
VI
VI
8.5K
VI
12K
VII
63K
VI
11K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
VI heavies
VI heavies
All tier VI
All tier VI
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1703
24 / 30
Damage
60
30 / 30
Clipping potential
360
1 / 1
Module damage
55
30 / 30
Penetration
155
11 / 30
Shells
6
1 / 30
Reload
8.68
25 / 30
Intra-clip
3.00
1 / 1
0.00
0.00
Skip
Caliber
100
7 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
900
3 / 30
Shell range
720
1 / 30
Shell capacity
240
1 / 30
Aim time
1.79
1 / 30
Dispersion at 100m
Dispersion still
0.365
24 / 30
Moving
+
0.186
5 / 30
Hull traversing
+
0.186
4 / 30
Turret traversing
+
0.120
12 / 30
Shooting
+
1.860
1 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
8.0
9 / 30
Elevation
20.0
3 / 30
Rear depression
2.0
12 / 15
Rear elevation
20.0
3 / 15
Max
20°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Speed forwards
36
20 / 30
Backwards
14
3 / 30
Engine power
798
10 / 30
Weight
57.1
22 / 30
Terrain coefficients
Terrain coefficient hard
114
1 / 30
Medium
76
24 / 30
Soft
57
15 / 30
Raw terrain coefficients
Raw terrain coefficient hard
0.88
1 / 30
Medium
1.31
24 / 30
Soft
1.75
15 / 30
Power to weight ratio
Power to weight ratio hard
15.9
8 / 30
Medium
10.6
14 / 30
Soft
8.0
11 / 30
Turret traverse speed
33.9
6 / 30
Hull traverse speed
Hull traverse hard
53.9
1 / 30
Medium
36.0
2 / 30
Soft
27.0
1 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
87.9°/s
Hull
Turret
Survivability
Health
1150
14 / 30
Fire chance
12
1 / 30
View range
277
1 / 30
277m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
16.37
8 / 30
Moving
6.80
11 / 30
Still
3.68
15 / 30
Moving
1.53
15 / 30
Caught on fire
4.80
4 / 30
Width
1.89
8 / 30
Height
2.38
6 / 30
Length
7.13
26 / 30
Volume
32.08
9 / 30
Crew training
Crew count
4
27 / 30
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Time Jump
Review videos