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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Cruiser II
56mm
Primary
0mm
37mm
Spaced
0mm
External
Edit
Reset
49mm
II
Advanced highlighting
Shooter:
Cruiser II
Cruiser II
Nation
U.K.
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Modules
Stock
Upgrade
I
I
I
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
673
5 / 13
Shells
2
5 / 13
Shell reload
4.35
2 / 13
Intra-clip
1.00
4 / 5
Penetration
49
5 / 13
At 250m
44
Distance
m
Damage
30
8 / 13
Clipping potential
60
4 / 5
Module damage
2
4 / 13
Caliber
40
5 / 13
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
800
8 / 13
Shell range
395
10 / 13
Shell capacity
60
12 / 13
Aim time
1.48
7 / 13
Dispersion at 100m
Dispersion still
0.379
4 / 13
Moving
+
0.186
3 / 13
Hull traversing
+
0.186
3 / 13
Turret traversing
+
0.086
4 / 13
Shooting
+
1.302
2 / 13
Gun damaged
x
2.0
4 / 13
Gun flexibility
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Rear depression
13.0
1 / 3
Rear elevation
20.0
2 / 3
Maneuverability
Speed
Speed forwards
35
8 / 13
Backwards
15
2 / 13
Engine power
165
1 / 13
Weight
13.2
13 / 13
Terrain coefficients
Terrain coefficient hard
100
2 / 13
Medium
83
5 / 13
Soft
71
2 / 13
Raw terrain coefficients
Raw terrain coefficient hard
1.00
2 / 13
Medium
1.20
5 / 13
Soft
1.40
2 / 13
Power to weight ratio
Power to weight ratio hard
12.5
9 / 13
Medium
10.4
9 / 13
Soft
8.9
9 / 13
Turret traverse speed
49.7
2 / 13
Hull traverse speed
Hull traverse hard
43.9
10 / 13
Medium
36.6
12 / 13
Soft
31.4
9 / 13
Hard
Hard
Medium
Medium
Soft
Soft
Effective
93.6°/s
Hull
Turret
Survivability
Health
320
1 / 13
Fire chance
20
3 / 13
View range
264
1 / 13
264m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
25.83
13 / 13
Moving
25.83
13 / 13
Still
5.81
13 / 13
Moving
5.81
13 / 13
Caught on fire
12.91
3 / 13
Width
2.25
11 / 13
Height
2.31
13 / 13
Length
5.24
13 / 13
Volume
27.28
13 / 13
Crew training
Crew count
5
1 / 13
Commander
108
Gunner
119
Driver
119
Radioman
119
Loader
119
Cruiser II
56mm
Primary
0mm
37mm
Spaced
0mm
External
Edit
Reset
49mm
II
Advanced highlighting
Shooter:
Cruiser II
Cruiser II
Nation
U.K.
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Modules
Stock
Upgrade
I
I
I
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
673
5 / 13
Shells
2
5 / 13
Shell reload
4.35
2 / 13
Intra-clip
1.00
4 / 5
Penetration
49
5 / 13
At 250m
44
Distance
m
Damage
30
8 / 13
Clipping potential
60
4 / 5
Module damage
2
4 / 13
Caliber
40
5 / 13
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
800
8 / 13
Shell range
395
10 / 13
Shell capacity
60
12 / 13
Aim time
1.48
7 / 13
Dispersion at 100m
Dispersion still
0.379
4 / 13
Moving
+
0.186
3 / 13
Hull traversing
+
0.186
3 / 13
Turret traversing
+
0.086
4 / 13
Shooting
+
1.302
2 / 13
Gun damaged
x
2.0
4 / 13
Gun flexibility
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Rear depression
13.0
1 / 3
Rear elevation
20.0
2 / 3
Maneuverability
Speed
Speed forwards
35
8 / 13
Backwards
15
2 / 13
Engine power
165
1 / 13
Weight
13.2
13 / 13
Terrain coefficients
Terrain coefficient hard
100
2 / 13
Medium
83
5 / 13
Soft
71
2 / 13
Raw terrain coefficients
Raw terrain coefficient hard
1.00
2 / 13
Medium
1.20
5 / 13
Soft
1.40
2 / 13
Power to weight ratio
Power to weight ratio hard
12.5
9 / 13
Medium
10.4
9 / 13
Soft
8.9
9 / 13
Turret traverse speed
49.7
2 / 13
Hull traverse speed
Hull traverse hard
43.9
10 / 13
Medium
36.6
12 / 13
Soft
31.4
9 / 13
Hard
Hard
Medium
Medium
Soft
Soft
Effective
93.6°/s
Hull
Turret
Survivability
Health
320
1 / 13
Fire chance
20
3 / 13
View range
264
1 / 13
264m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
25.83
13 / 13
Moving
25.83
13 / 13
Still
5.81
13 / 13
Moving
5.81
13 / 13
Caught on fire
12.91
3 / 13
Width
2.25
11 / 13
Height
2.31
13 / 13
Length
5.24
13 / 13
Volume
27.28
13 / 13
Crew training
Crew count
5
1 / 13
Commander
108
Gunner
119
Driver
119
Radioman
119
Loader
119