Cruiser III

61mmPrimary0mm
41mmSpaced0mm
External
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49mm
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Shooter:

Cruiser III

Nation
ukU.K.
Class
Medium
TierII
TypeTech tree
Purchase price
1,200CREDITS
Sale price
600CREDITS
Research XP
210xp

Tech tree

XP210
Silver1,200
x1
x2
x3
x4
x5
x10
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

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Firepower

Gun type
Auto loader
DPM
714
1 / 5
Shells
2
1 / 5
Shell reload
7.40
5 / 5
Intra-clip
1.00
1 / 1
Penetration
49
4 / 5
At 250m
44
Distance
m
Damage
50
4 / 5
Clipping potential
100
1 / 1
Module damage
2
2 / 5
Caliber
40
3 / 5
Normalization
15
Ricochet
70
Angle25°
Normalization15°
Effective angle10°
Armor102%
Shell velocity
732
4 / 5
Shell range
395
5 / 5
Shell capacity
60
4 / 5
Aim time
1.11
1 / 5
Dispersion at 100m
Dispersion still
0.370
1 / 5
Moving
+0.167
3 / 5
Hull traversing
+0.167
1 / 5
Turret traversing
+0.086
2 / 5
Shooting
+1.209
1 / 5
Gun damaged
x 1.3
1 / 5
Gun flexibility
Depression
15.0
1 / 5
Elevation
20.0
1 / 5
Rear depression
11.0
1 / 2
Rear elevation
20.0
1 / 2

Maneuverability

Speed
Speed forwards
42
1 / 5
Backwards
20
1 / 5
Engine power
315
1 / 5
Weight
14.4
5 / 5
Terrain coefficients
Terrain coefficient hard
100
2 / 5
Medium
91
2 / 5
Soft
67
4 / 5
Raw terrain coefficients
Raw terrain coefficient hard
1.00
2 / 5
Medium
1.10
2 / 5
Soft
1.50
4 / 5
Power to weight ratio
Power to weight ratio hard
21.8
2 / 5
Medium
19.8
2 / 5
Soft
14.6
2 / 5
Turret traverse speed
45.4
1 / 5
Hull traverse speed
Hull traverse hard
50.9
1 / 5
Medium
46.2
1 / 5
Soft
33.9
4 / 5
Effective96.3°/s
Hull
Turret

Survivability

Health
430
1 / 5
Fire chance
20
3 / 5
View range
257
1 / 5
257m
Camo
0%
Camouflage
Camouflage still
24.60
3 / 5
Moving
15.30
3 / 5
Still
5.53
3 / 5
Moving
3.44
3 / 5
Caught on fire
12.30
3 / 5
Width
1.50
3 / 5
Height
2.09
3 / 5
Length
5.55
5 / 5
Volume
17.41
4 / 5

Crew training

Crew count
4
2 / 5
Commander
108
Radioman
113
Gunner
119
Driver
119
Loader
119