BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Ha-Go
56mm
Primary
0mm
37mm
Spaced
0mm
External
Edit
Reset
47mm
II
Advanced highlighting
Shooter:
Ha-Go
Ha-Go
Nation
Japan
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
560
Tech tree
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1.2K
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Modules
Stock
Upgrade
I
II
II
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
461
7 / 13
Shell reload
5.21
5 / 13
Penetration
47
9 / 13
At 250m
41
Distance
m
Damage
40
3 / 13
Module damage
1
7 / 13
Caliber
37
6 / 13
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
825
5 / 13
Shell range
720
1 / 13
Shell capacity
92
7 / 13
Aim time
1.47
6 / 13
Dispersion at 100m
Dispersion still
0.382
5 / 13
Moving
+
0.167
2 / 13
Hull traversing
+
0.167
2 / 13
Turret traversing
+
0.086
4 / 13
Shooting
+
3.255
6 / 13
Gun damaged
x
1.3
1 / 13
Gun flexibility
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Maneuverability
Speed
Speed forwards
40
2 / 13
Backwards
15
2 / 13
Engine power
138
4 / 13
Weight
7.4
6 / 13
Terrain coefficients
Terrain coefficient hard
125
1 / 13
Medium
100
1 / 13
Soft
79
1 / 13
Raw terrain coefficients
Raw terrain coefficient hard
0.80
1 / 13
Medium
1.00
1 / 13
Soft
1.27
1 / 13
Power to weight ratio
Power to weight ratio hard
23.2
1 / 13
Medium
18.5
1 / 13
Soft
14.6
2 / 13
Turret traverse speed
42.9
7 / 13
Hull traverse speed
Hull traverse hard
49.1
8 / 13
Medium
39.3
7 / 13
Soft
30.9
10 / 13
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.0°/s
Hull
Turret
Survivability
Health
300
7 / 13
Fire chance
15
1 / 13
View range
244
5 / 13
244m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.72
1 / 13
Moving
32.72
1 / 13
Still
8.34
2 / 13
Moving
8.34
2 / 13
Caught on fire
13.05
1 / 13
Width
2.30
13 / 13
Height
1.90
9 / 13
Length
3.87
3 / 13
Volume
16.84
9 / 13
Crew training
Crew count
3
3 / 13
Commander
100
Gunner, 4
105
Driver
110
Radioman
110
Ha-Go
56mm
Primary
0mm
37mm
Spaced
0mm
External
Edit
Reset
47mm
II
Advanced highlighting
Shooter:
Ha-Go
Ha-Go
Nation
Japan
Class
Light
Tier
I
Type
Tech tree
Purchase price
0
Sale price
0
Research XP
560
Tech tree
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1.2K
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Modules
Stock
Upgrade
I
II
II
II
45
II
45
II
210
I
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier I lights
Tier I lights
All of tier I
All of tier I
All tanks
All tanks
Firepower
Gun type
Regular
DPM
461
7 / 13
Shell reload
5.21
5 / 13
Penetration
47
9 / 13
At 250m
41
Distance
m
Damage
40
3 / 13
Module damage
1
7 / 13
Caliber
37
6 / 13
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
825
5 / 13
Shell range
720
1 / 13
Shell capacity
92
7 / 13
Aim time
1.47
6 / 13
Dispersion at 100m
Dispersion still
0.382
5 / 13
Moving
+
0.167
2 / 13
Hull traversing
+
0.167
2 / 13
Turret traversing
+
0.086
4 / 13
Shooting
+
3.255
6 / 13
Gun damaged
x
1.3
1 / 13
Gun flexibility
Depression
15.0
2 / 13
Elevation
20.0
7 / 13
Maneuverability
Speed
Speed forwards
40
2 / 13
Backwards
15
2 / 13
Engine power
138
4 / 13
Weight
7.4
6 / 13
Terrain coefficients
Terrain coefficient hard
125
1 / 13
Medium
100
1 / 13
Soft
79
1 / 13
Raw terrain coefficients
Raw terrain coefficient hard
0.80
1 / 13
Medium
1.00
1 / 13
Soft
1.27
1 / 13
Power to weight ratio
Power to weight ratio hard
23.2
1 / 13
Medium
18.5
1 / 13
Soft
14.6
2 / 13
Turret traverse speed
42.9
7 / 13
Hull traverse speed
Hull traverse hard
49.1
8 / 13
Medium
39.3
7 / 13
Soft
30.9
10 / 13
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.0°/s
Hull
Turret
Survivability
Health
300
7 / 13
Fire chance
15
1 / 13
View range
244
5 / 13
244m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.72
1 / 13
Moving
32.72
1 / 13
Still
8.34
2 / 13
Moving
8.34
2 / 13
Caught on fire
13.05
1 / 13
Width
2.30
13 / 13
Height
1.90
9 / 13
Length
3.87
3 / 13
Volume
16.84
9 / 13
Crew training
Crew count
3
3 / 13
Commander
100
Gunner, 4
105
Driver
110
Radioman
110