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Performance
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Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Pz. 35 (t)
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
49mm
III
Advanced highlighting
Shooter:
Pz. 35 (t)
Pz. 35 (t)
Nation
Germany
Class
Light
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
500
Tech tree
500
1,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
II
II
II
III
350
III
350
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
634
11 / 14
Shell reload
5.21
8 / 14
Penetration
49
8 / 14
At 250m
45
Distance
m
Damage
55
2 / 14
Module damage
2
2 / 14
Caliber
37
8 / 14
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
875
3 / 14
Shell range
720
1 / 14
Shell capacity
108
6 / 14
Aim time
1.08
5 / 14
Dispersion at 100m
Dispersion still
0.352
2 / 14
Moving
+
0.130
1 / 14
Hull traversing
+
0.149
2 / 14
Turret traversing
+
0.069
1 / 14
Shooting
+
3.255
7 / 14
Gun damaged
x
1.3
1 / 14
Gun flexibility
Depression
10.0
4 / 14
Elevation
20.0
7 / 14
Maneuverability
Speed
Speed forwards
35
13 / 14
Backwards
15
11 / 14
Engine power
210
5 / 14
Weight
9.9
8 / 14
Terrain coefficients
Terrain coefficient hard
91
7 / 14
Medium
83
7 / 14
Soft
65
5 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.10
7 / 14
Medium
1.20
7 / 14
Soft
1.53
5 / 14
Power to weight ratio
Power to weight ratio hard
19.3
9 / 14
Medium
17.7
9 / 14
Soft
13.9
6 / 14
Turret traverse speed
40.9
5 / 14
Hull traverse speed
Hull traverse hard
51.3
5 / 14
Medium
47.1
3 / 14
Soft
36.9
2 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.2°/s
Hull
Turret
Survivability
Health
420
1 / 14
Fire chance
20
1 / 14
View range
255
2 / 14
255m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.72
7 / 14
Moving
32.72
7 / 14
Still
8.34
6 / 14
Moving
8.34
6 / 14
Caught on fire
13.05
7 / 14
Width
1.39
4 / 14
Height
1.49
1 / 14
Length
4.49
9 / 14
Volume
9.28
3 / 14
Crew training
Crew count
3
6 / 14
Commander
100
Gunner, 4
105
Driver
110
Radioman
110
Pz. 35 (t)
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
49mm
III
Advanced highlighting
Shooter:
Pz. 35 (t)
Pz. 35 (t)
Nation
Germany
Class
Light
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
500
Tech tree
500
1,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
II
II
II
III
350
III
350
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
634
11 / 14
Shell reload
5.21
8 / 14
Penetration
49
8 / 14
At 250m
45
Distance
m
Damage
55
2 / 14
Module damage
2
2 / 14
Caliber
37
8 / 14
Normalization
15
Ricochet
70
Angle
25°
Normalization
15°
Effective angle
10°
Armor
102%
Shell velocity
875
3 / 14
Shell range
720
1 / 14
Shell capacity
108
6 / 14
Aim time
1.08
5 / 14
Dispersion at 100m
Dispersion still
0.352
2 / 14
Moving
+
0.130
1 / 14
Hull traversing
+
0.149
2 / 14
Turret traversing
+
0.069
1 / 14
Shooting
+
3.255
7 / 14
Gun damaged
x
1.3
1 / 14
Gun flexibility
Depression
10.0
4 / 14
Elevation
20.0
7 / 14
Maneuverability
Speed
Speed forwards
35
13 / 14
Backwards
15
11 / 14
Engine power
210
5 / 14
Weight
9.9
8 / 14
Terrain coefficients
Terrain coefficient hard
91
7 / 14
Medium
83
7 / 14
Soft
65
5 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.10
7 / 14
Medium
1.20
7 / 14
Soft
1.53
5 / 14
Power to weight ratio
Power to weight ratio hard
19.3
9 / 14
Medium
17.7
9 / 14
Soft
13.9
6 / 14
Turret traverse speed
40.9
5 / 14
Hull traverse speed
Hull traverse hard
51.3
5 / 14
Medium
47.1
3 / 14
Soft
36.9
2 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.2°/s
Hull
Turret
Survivability
Health
420
1 / 14
Fire chance
20
1 / 14
View range
255
2 / 14
255m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.72
7 / 14
Moving
32.72
7 / 14
Still
8.34
6 / 14
Moving
8.34
6 / 14
Caught on fire
13.05
7 / 14
Width
1.39
4 / 14
Height
1.49
1 / 14
Length
4.49
9 / 14
Volume
9.28
3 / 14
Crew training
Crew count
3
6 / 14
Commander
100
Gunner, 4
105
Driver
110
Radioman
110